jshipsey
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0dc8b2e482
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rendering
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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03b7320b4b
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general housekeeping
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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ca9ae13527
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more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
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2020-07-05 09:38:15 -04:00 |
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jshipsey
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9ef383ff03
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simplify quadmed run, integrate dampener variable
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2020-07-05 09:38:14 -04:00 |
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Snowram
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648e140be3
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Add wolf, frostfang and mouflon npcs
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2020-07-05 09:38:14 -04:00 |
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jshipsey
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ef70949d5d
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cyclops
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2020-05-11 21:44:21 -04:00 |
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Pfauenauge90
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7a3ad54628
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asset cleanup
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2020-03-27 15:27:42 +01:00 |
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Justin Shipsey
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53e57cb5dc
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quad_medium animation
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2020-01-27 14:16:23 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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Cody
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b05eb2b861
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Changes asset filenames for consistencies.
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2019-05-31 16:36:24 -04:00 |
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Monty Marz
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8a3b308224
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Wolf model assets update
Former-commit-id: 3bf065f97bd000ef3f140e3c776a34057217cdfd
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2019-05-26 19:12:32 +00:00 |
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jshipsey
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26da091b0b
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add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
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2019-05-26 10:39:57 -04:00 |
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