TheThirdSpartan
6b236cbc30
Small chat message formatting changes and fixed missing player alias during admin entity possession
2021-02-17 02:15:45 +00:00
Joshua Barretto
2706ccd675
Merge branch 'lboklin/quat-ori' into 'master'
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Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Quellus
ca66b2880b
Limit character name length
2021-02-16 21:29:45 +00:00
Avi Weinstock
f86f22f0e8
MR 1775 review fixes.
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- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
a1176284d2
Polish trading implementation and address review comments.
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- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Avi Weinstock
7a37538f06
Implement actual inventory-manipulation part of trading server side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e0f4bb3dc6
Trade implementation progress.
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- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
2b9129d290
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
231c104355
Trade implementation progress.
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- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
b259acaa59
Trade implementation progress.
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- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
94ef4a6917
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Quellus
22501ccf64
Rebase !1447 Chat input color and icon reflect channel message is sent to.
2021-02-10 19:42:59 +00:00
Sam
7e3ec94207
Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead.
2021-02-08 13:55:50 -05:00
James Melkonian
4d4c6d8b13
Move agent system to server
2021-02-06 06:15:25 +00:00
Ludvig Böklin
a888cd00d5
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Imbris
36f7ac900e
fix test server
2021-02-04 00:18:46 -05:00
Sam
14dfe5a30b
Fixed bombs panicing the server.
2021-02-03 00:41:19 -05:00
Sam
64868ad7a3
Addressed comments.
2021-02-02 16:08:09 -05:00
Sam
30f33a03b7
Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps.
2021-02-02 13:07:07 -05:00
Sam
e5bc0d7edf
Outcomes now correctly read if an attack had any healing components.
2021-02-02 13:07:06 -05:00
Sam
1bc1b5f200
Added support for damage falloff with explosions.
2021-02-02 13:07:06 -05:00
Sam
486de732fc
Explosions now use attacks.
2021-02-02 13:07:06 -05:00
Sam
c1db9025b8
Attacks can now heal.
2021-02-02 13:07:04 -05:00
Sam
52dbf3f1a8
Beams now use Attack, with limited functionality in some cases.
2021-02-02 13:07:03 -05:00
Sam
c6012f5b00
Critical hits are now functional.
2021-02-02 13:06:32 -05:00
James Melkonian
8951e427e4
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
jiminycrick
ae8722794b
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
b689226173
Add migration for starter gear
2021-01-28 17:22:39 -08:00
jiminycrick
53b43e9812
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jiminycrick
1fadcf51ba
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
95c3af1123
starting stun anim
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stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
27ad277051
Made stunned state invulnerable to poise damage
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Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
a2262c5c6b
Poise stats
2021-01-28 17:22:35 -08:00
jiminycrick
221d4c8cdc
Add knockback to poise
2021-01-28 17:22:35 -08:00
jiminycrick
df124a1eef
Very basic functioning stun
2021-01-28 17:22:35 -08:00
jiminycrick
df4c9eff49
Initial broken implementation of poise
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Character movement no longer broken.
2021-01-28 17:22:33 -08:00
jiminycrick
64a3c16999
Update rand dependency
2021-01-26 20:35:08 -08:00
Scott Williams
9d3982940b
Changed some recipes to use other gems. Removed DELETE statements from migration.
2021-01-24 19:45:44 +00:00
Scott Williams
95c67cbfbd
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
Sam
1ee7cc4760
Move outcome vec from being defined in frontend and server to common.
2021-01-23 15:17:36 -05:00
Sam
020e4acba4
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Monty Marz
3b01a888da
Revert "Added TR translations for deaths by debuffs."
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This reverts commit 0817e45e131b70dbd7ef8bee768ccc377301b5d7.
2021-01-20 11:20:06 +00:00
Sam
1453e964a6
Players should no longer reward exp on being killed.
2021-01-19 15:27:56 -05:00
Sarra Kitty
f332bf4ceb
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
Samuel Keiffer
f96489b66a
Merge branch 'sam/combat-skill-trees' into 'master'
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Sam/combat skill trees
See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
Monty Marz
88a8814fe7
Better visuals for skill button labels, don't show "0 EXP" in the SCT
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Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
467ed6d7d3
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
2866091d7b
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
decef1d1a4
adjusted potions, refined level up message animation
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fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
jiminycrick
92b72d94ba
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00