Joshua Barretto
6a41978c24
Updated changelog
2020-11-23 10:58:20 +00:00
Joshua Barretto
327febd9b2
Updated changelog
2020-11-23 10:57:53 +00:00
Odd-Harald Lillestø Myhren
56e37a4846
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
Monty Marz
8235e94aa4
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Sam
987df30dc4
Fixed audio test, added changelog line.
2020-11-20 11:50:01 -06:00
Knarkzel
7a917f87e1
added norwegian
2020-11-20 16:49:32 +01:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
Knarkzel
e0265012e8
added to changelog
2020-11-16 17:01:55 +01:00
Odd-Harald Lillestø Myhren
774ef72344
Merge branch 'master' into 'knarkzel/persist-combo-roll'
...
# Conflicts:
# CHANGELOG.md
2020-11-15 22:37:30 +00:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Knarkzel
b678915b6e
added persistent combo roll entry to changelog
2020-11-15 23:12:05 +01:00
Imbris
4f2512f126
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
cff5439796
Fix issue where ui scale in the login menu was not updated when changed in-game
2020-11-13 20:17:59 -05:00
Imbris
ba042c76c8
Only limit negative z velocity by gravity instead of total negative z velocity
2020-11-11 20:09:07 -05:00
Snowram
512fe52e5f
Changelog
2020-11-11 22:06:02 +01:00
Joshua Barretto
7bce8b9615
More resiliant settings, better key defaults
2020-11-11 17:37:26 +00:00
Imbris
eec6d68585
Update changelog
2020-11-11 03:02:49 -05:00
James Melkonian
6085edaa34
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
Marcel Märtens
e4e5c6e55b
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Christof Petig
b56919b123
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Sam
66850a5878
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
Joshua Barretto
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00
ubruntu
8c1e1fdc5c
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
cb68aec291
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Sam
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Forest Anderson
14b5d01af3
Merge branch 'angel/add-dutch-translation' into 'master'
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Added Dutch translation
See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Forest Anderson
f79e13135e
Added Dutch translation, created by @Namp007
2020-10-21 13:39:36 -04:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jiminycrick
4de42e36fd
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
Imbris
fb2cf1a292
Fix clippy warnings
2020-10-10 02:10:32 -04:00
Imbris
7c14a3f4a4
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
Joshua Barretto
ee26ad662e
Updated changelog
2020-09-20 11:46:12 +01:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Tyler Lowrey
c1c995ec39
Update CHANGELOG.md to mention changes
2020-09-14 07:54:04 +02:00
Raiyan Sayeed
906da2f0c7
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
Joshua Barretto
282291c9dc
Updated changelog
2020-09-04 11:49:48 +01:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
scott-c
d316463eb3
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Joshua Barretto
80c71871b7
Updated changelog
2020-08-24 18:27:50 +01:00
Niko Thees
5d11adfd4c
fix unequal zoom in distance and zoom out distance
2020-08-23 23:24:24 +00:00
Ryan Baker
712152740f
Prefers picking up the highlighted item to the closest item
2020-08-21 14:09:48 +00:00