6bcd476cd9
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-05-30 11:49:41 -04:00
2c074ac52b
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-05-30 11:49:41 -04:00
e8874b18c9
Properly account for negative sun_dir.z in pow use in sky shaders
2021-05-30 11:49:41 -04:00
df90dab3da
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-05-30 11:49:41 -04:00
af1962f11c
Remove unused waves texture
2021-05-30 11:49:41 -04:00
5b3dbca297
Remove unused shadow bind group from the cloud pipeline
2021-05-30 11:49:41 -04:00
62db5e5a69
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-05-30 11:49:41 -04:00
3f02e7b743
Fix missing include
2021-05-30 11:49:41 -04:00
3e74f87ea3
Cloud and sprite shader fixes after rebase
2021-05-30 11:49:41 -04:00
f09f515db2
Fix dx12 shader issues
2021-05-30 11:49:41 -04:00
d7b651451b
Implement screenshots
2021-05-30 11:49:41 -04:00
2de13f3a87
Try out using storage buffer for sprite vertices
2021-05-30 11:49:41 -04:00
bed1596985
Fix bugs with sprite rendering
2021-05-30 11:49:41 -04:00
0933a87d84
Fix sprite vertex lookup, normalize sprite
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normals in vert shader
2021-05-30 11:49:41 -04:00
8c3ede3b39
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-05-30 11:49:41 -04:00
49f03bd325
Start sprite refactor
2021-05-30 11:49:41 -04:00
f62718044d
Fix texture sampling syntax
2021-05-30 11:49:40 -04:00
a1d8265935
Switch to index rendering for most quad-like things
2021-05-30 11:49:40 -04:00
f307037a50
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-05-30 11:49:40 -04:00
65a864f45b
Fix lod alt texture filtering
2021-05-30 11:49:40 -04:00
72e6fe89df
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
057ba79b57
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
1a1eb0d932
Fix point shadows.
2021-05-30 11:49:40 -04:00
e974ebfebd
More frustration with shadows.
2021-05-30 11:49:40 -04:00
ffa8f29732
Various fixes for shadows.
2021-05-30 11:49:40 -04:00
bbbe4ea368
Fix the shadow drawing code
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Very poorly optimized
2021-05-30 11:49:40 -04:00
b3985422b1
Re enable sprite rendering
2021-05-30 11:49:40 -04:00
2534e65d0e
Fix clouds
2021-05-30 11:49:40 -04:00
8c44fdaac2
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-05-30 11:49:40 -04:00
ec0f4db3d9
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-05-30 11:49:40 -04:00
9da50b3f4d
Add skybox
2021-05-30 11:49:40 -04:00
d6062dc854
Reenable terrain rendering
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Refractor col lights
2021-05-30 11:49:40 -04:00
cd60e70664
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
f6300a6378
Renable the figure and terrain drawing code (not working yet)
2021-05-30 11:49:40 -04:00
b4df7e63e8
Remove the depth buffer from the Third drawer
2021-05-30 11:49:40 -04:00
2856f2971b
Shader fixes
2021-05-30 11:49:40 -04:00
a6e8a47ada
Almost make clouds/postproccess run
2021-05-30 11:49:40 -04:00
617ae80d02
Render Ui
2021-05-30 11:49:40 -04:00
2d418f3d69
fixed validation errors when creating pipelines
2021-05-30 11:49:40 -04:00
3b9e89c085
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-05-30 11:49:40 -04:00
7acd953923
Changed particles to a switch statement.
2021-05-10 19:58:32 -05:00
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
559e16e035
Apply flat earth hack to mist
2021-04-25 23:28:19 +01:00
3e4afc5a45
Capped light access
2021-04-25 22:49:20 +01:00
98f660e486
More realistic cloud light extinction model
2021-04-25 22:26:07 +01:00
fa262d2a5c
Fixed near cloud bug
2021-04-25 20:04:00 +01:00
d2d8d43410
Addressed testing feedback.
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Particles better.
2021-04-25 13:09:08 -04:00
19184a49a7
Made the pit of tartarus less bad
2021-04-21 22:18:44 +01:00
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00