jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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51141b2c1a
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Changelog line, final balance tweaks.
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2020-09-29 19:48:16 -05:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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03b5cac2f9
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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6bb680f372
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M1 now only regens stamina when healing allies if they are not at full health.
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2020-09-29 19:48:02 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Sam
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f20134d7ea
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Initial implementation for beam attack.
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2020-09-29 19:47:56 -05:00 |
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