Imbris
10c3d01466
Add basic group functionality (no voxygen wiring yet)
2020-08-08 01:09:01 +02:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
Imbris
1a484410ca
Delete Vel and Ori on the client when they are removed on the server
2020-03-18 17:01:51 -04:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
575f7da64d
feat(bow): Client side prediction
2019-10-04 21:02:43 +02:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Joshua Barretto
995090d2d4
Added item drops
2019-08-01 09:12:00 +01:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Piotr Korgól
7f08377001
Sync CanBuild component, fix /build messages
2019-07-03 21:28:07 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
timokoesters
c80351f6ca
Fix double roll bug
2019-06-29 19:49:51 +02:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them
2019-06-16 19:59:15 +02:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs
2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle
2019-06-16 19:57:04 +02:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
2019-05-31 16:36:24 -04:00
timokoesters
4696cd2c8b
Add better inputs, input validation and more
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Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
0344f3eba8
Implement hit time delay
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Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
db4be8e492
Updated sphynx
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Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
2019-05-17 00:05:46 +01:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
Joshua Barretto
761c6e9cf8
Switched to actor system
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Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00