Joshua Yanovski
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7204cc8a7a
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Fix not yet done NPC animations.
This forces them all to be the idle animation if not specified.
This fixes issues where you'd have giant NPCs in water.
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2020-08-13 22:34:43 +02:00 |
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Joshua Yanovski
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bc83360f2a
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Try to fix some bugs:
- Z fighting with LOD terrain and water.
- Audio SFX not playing.
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2020-08-13 19:37:51 +02:00 |
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Joshua Yanovski
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1fd104aa60
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-13 12:02:31 +02:00 |
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Marcel
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7c2c392a3a
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Merge branch 'imbris/par-physics' into 'master'
Improve physics perf
See merge request veloren/veloren!1289
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2020-08-13 09:43:52 +00:00 |
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Marcel
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f4e8b09ce6
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Merge branch 'fix690' into 'master'
fix #690
Closes #690
See merge request veloren/veloren!1283
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2020-08-13 09:17:58 +00:00 |
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Marcel Märtens
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b8234217af
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fix #690
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2020-08-13 10:41:34 +02:00 |
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Imbris
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a763bbe73c
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Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations
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2020-08-13 04:32:05 -04:00 |
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Joshua Yanovski
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862df3c997
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-13 05:52:56 +02:00 |
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Joshua Barretto
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75c1d44010
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Merge branch 'zesterer/worldsim' into 'master'
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
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2020-08-12 21:40:56 +00:00 |
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Monty Marz
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f3ef376001
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Merge branch 'pfau/fix_missing_soundfile' into 'master'
Fix wrong soundfile path
See merge request veloren/veloren!1287
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2020-08-12 21:13:03 +00:00 |
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Joshua Yanovski
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0a4218ed9d
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Fix particle depth.
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2020-08-12 22:27:14 +02:00 |
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Joshua Barretto
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e3cab272c3
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Fixed floating sprites in towns, clippy fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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9cefaaa7af
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Improved spawn rates of castles and cave monsters
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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85ed5ad356
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Updated changelog, cleaned up warnings, minor fixes
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2020-08-12 21:16:11 +01:00 |
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Joshua Barretto
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15b1717295
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Added decals to towns
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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Monty Marz
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c1b07465cf
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added grass sprites
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2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
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6633298722
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Added terrain scatter densities
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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9329b4ce55
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Added monsters to caves
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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d7ccb28ea7
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Pathfinding improvements
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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d48ed42fda
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Prevented NPCs running gleefully off cliffs without a second thought
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2020-08-12 21:15:53 +01:00 |
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Pfauenauge
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ee83479748
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drop gate parts
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2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
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a966841c5a
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Castle and cave tweaks
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2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
|
dfecf0dad6
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Massively improved pathfinding reliability
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
|
9bb10a6d00
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Various improvements to castles, dungeons and more
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
|
0bad704719
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Made agents flee
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
|
c8ae5163b3
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Added stalagtites
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2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
|
c547cdd72c
|
Fixed castle bug, better field RNG
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2020-08-12 21:15:53 +01:00 |
|
Joshua Barretto
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41229b4665
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Added large caves, cave scatter, removed old caves
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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10757d0325
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Added experimental worldgen caves
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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a9126f7e25
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Simulation improvements, removed block glows
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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cb660f47bb
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Added waypoint to dungeon staircases
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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1763693f5f
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Added labour value to economy, castle improvements
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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bdb39b8e7f
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Better castle variation, improved paths, multi-storey houses
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
6a41f6aa88
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Lowered path priority
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
41916d4594
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Better castles, initial light prop for lit objects
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2020-08-12 21:15:52 +01:00 |
|
WelshPixie
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568a3e375e
|
fixed sprite rotations
|
2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
6c3c941a49
|
Fixed client API
|
2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
b27a65fd0f
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Castle improvements
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
d6cdb0c433
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Began adding castles
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
1f4cec773b
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Added make_block command
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
f21a50e393
|
Added forts to towns, began better economy sim
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2020-08-12 21:15:52 +01:00 |
|
Joshua Barretto
|
ae8195fac9
|
Added simple keeps
|
2020-08-12 21:15:52 +01:00 |
|
Monty Marz
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0a4b763a6a
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fix wrong filepath
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2020-08-12 22:07:37 +02:00 |
|
Marcel
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f3ea67510d
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Merge branch 'yusdacra/nix-dependency-updates' into 'master'
nix: regenerate Cargo.nix and update niv dependencies
See merge request veloren/veloren!1245
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2020-08-12 19:04:30 +00:00 |
|
Marcel
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9871637656
|
Merge branch 'DoNeo/ru_translation' into 'master'
ru translations
See merge request veloren/veloren!1286
|
2020-08-12 18:42:46 +00:00 |
|
Joshua Yanovski
|
f51dfdeb44
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-08-12 20:19:04 +02:00 |
|
Joshua Yanovski
|
c6251a956a
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Cache figures more intelligently.
Cache figures for longer, and don't cache character states for the
player except where they actually affect the rendered model.
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2020-08-12 20:15:46 +02:00 |
|
Monty Marz
|
5e6dc04714
|
Merge branch 'pfau/small_fixes' into 'master'
UI fixes, assets update
See merge request veloren/veloren!1280
|
2020-08-12 18:10:18 +00:00 |
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