Commit Graph

646 Commits

Author SHA1 Message Date
Marcel Märtens
0e59ee901e dependency reduction:
- authc no longer uses reqwest
 - image only supports PNG
 - replace routille with tiny_http
 - several other dependencies
 - cargo upgrade
 - following improvement was measured on R7 1700X:
   before:
    - cargo build: 3076.73s user / 4:45 total / 589 dependencies
    - cargo test: 6118.38s user / 7:30 total / 959 dependencies
   after:
    - cargo build: 2680.54s user / 4:05 total / 480 dependencies
    - cargo test: 5351.81s user / 7:04 total / 791 dependencies
 - added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Marcel Märtens
3324c08640 Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
  however the protocol could already catch non handshake data any more and push in into this
  mpsc::Channel.
  Then this channel got dropped and a fresh one was created for the network::Channel.
  These droped Frames are ofc a BUG!
  I tried multiple things to solve this:
   - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
     This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
     to handle ALL the network::channel.
     If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
     Bad Idea...
   - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
     scheduler doesnt know the remote_pid yet
   - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
  So i switched over to the simply method now:
   - Do everything like before with 2 mpsc::Channels
   - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
   - when starting the channel, reapply them to the new sender/listener combination
   - added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-09 01:24:21 +02:00
Marcel Märtens
8f65168506 fix workspaces and Cargo dependencies 2020-06-09 01:23:21 +02:00
Marcel Märtens
88f6b36a4e Differ Metrics to make it easier to implement your own metric coding!
Implement my own metric coding in networking
2020-06-09 01:22:48 +02:00
Shane Handley
24cdea0a4c Enable WAL and busy_timeout for each sqlite connection to mitigate db locks, 2020-06-07 22:33:48 +10:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
S Handley
b1d191301a Make the persistence system code more generic so that it handles all
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
scott-c
2d3f81b4c1 Add character info to /players command 2020-06-01 22:04:44 +08:00
scott-c
fe20da3923 send level change event for set_level command 2020-06-01 22:04:44 +08:00
scott-c
7eb1b2c263 Add level up network event 2020-06-01 22:04:44 +08:00
scott-c
730399b5f4 Add character select network event 2020-06-01 22:04:44 +08:00
scott-c
136bf271b8 Fix social list having incorrect player count 2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca Add character name and level to social window 2020-06-01 22:04:44 +08:00
scott-c
636fcafd2e Restore player alias being displayed in chat 2020-06-01 22:04:44 +08:00
scott-c
fefd643657 Fix unused variable compiler warning 2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa fix #562 Confusing chat alias 2020-06-01 21:36:39 +08:00
Shane Handley
84d0332c6d Ensure that the player uuid and character id both match in a character deletion query. 2020-06-01 02:29:05 +10:00
Prashan Dharmasena
6865894f96 Closes #573. Do not announce alias change for non-body players. 2020-05-29 18:36:52 -07:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
6d1ec73b47 Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
Resolve "Info popup for saved waypoints only appear for the second time you visit one"

Closes #561

See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
c65967ccdb Chatting now creates speech bubbles 2020-05-27 13:49:14 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Prashan Dharmasena
cba403df36 Closes #450: Send update chat message to all clients on successful alias change. 2020-05-26 22:00:47 -07:00
CapsizeGlimmer
2a83e91242 Waypoint notifications have a 10 second cooldown 2020-05-25 02:56:31 -04:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Imbris
307cbaddb3 Merge branch 'imbris/stats-updater' into 'master'
Update stats in a separate thread

See merge request veloren/veloren!997
2020-05-15 21:52:40 +00:00
Imbris
6b70354fbb Wrap updates in transaction 2020-05-15 16:40:06 -04:00
Imbris
49e2fb80e7 Update stats in a separate thread 2020-05-15 16:03:51 -04:00
Joshua Barretto
ba80f7c872 Fixed square staircases in dungeons 2020-05-15 18:34:05 +01:00
Joshua Barretto
51a4d5c402 Fixed incorrect giant names 2020-05-15 18:33:34 +01:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
Mckol
fe859fc2e1 VELOREN_SAVES_DIR envar now overrides the server persistence db path 2020-05-15 01:54:14 +02:00
Mckol
48c5d37a5d Make singleplayer use voxygen's config path for persistence path. 2020-05-15 01:54:13 +02:00
Mckol
aa69046055 Changed the default path of persistence database
Now the default is `./saves/`, it's also configurable.
2020-05-14 22:42:44 +02:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Forest Anderson
acab072a63 Merge branch 'shandley/persistence-stats' into 'master'
Stats Persistence

See merge request veloren/veloren!970
2020-05-13 13:43:22 +00:00
Shane Handley
fa8c6418f6 Write stats to the DB when a player disconnects from the server. 2020-05-13 22:08:26 +10:00
Forest Anderson
7703bc1214 Merge branch 'imbris/entity_count' into 'master'
Fill in entity_count in metrics

See merge request veloren/veloren!983
2020-05-13 08:13:05 +00:00
Imbris
8f857e6e11 Fill in entity_count in metrics 2020-05-12 19:44:27 -04:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
0a6f9b860d Gather all characters stats in the system, build one big query, rather than per-character queries. 2020-05-13 09:14:08 +10:00
Shane Handley
7c6c9f4302 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00