jshipsey
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7692f1d354
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fixed wield feet while jumping, tweaked charge anim
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2020-03-26 18:26:23 -04:00 |
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jshipsey
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175fea98ef
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more cleanup, WIP fake swimming
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2020-03-26 01:35:25 -04:00 |
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jshipsey
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c7d9b5ae0f
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fixed critter animation
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2020-03-25 01:29:55 -04:00 |
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jshipsey
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047f6b8a01
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fixed swimming, better charge
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2020-03-25 01:22:07 -04:00 |
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jshipsey
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a6537ed69b
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starting foot movement with attacks, clearing some dead code
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2020-03-25 00:15:06 -04:00 |
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jshipsey
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7a4f0fa9ac
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climb fix, const tweak update, trying equip anims
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2020-03-24 00:24:31 -04:00 |
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jshipsey
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eddf3ec658
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raised run anim speed 20%
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2020-03-22 21:32:34 -04:00 |
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jshipsey
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9cbbe0311f
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rewrote the whole stupid skeleton to work much smarter
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2020-03-22 16:06:53 -04:00 |
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jshipsey
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0773524031
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wield idle, wield run
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2020-03-22 11:55:28 -04:00 |
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jshipsey
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32c85d1bab
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axe attack
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2020-03-22 00:11:24 -04:00 |
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jshipsey
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14f560f21b
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proper hammer smash, small tweaks
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2020-03-21 15:47:16 -04:00 |
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jshipsey
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221f675217
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spin attack
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2020-03-21 14:54:29 -04:00 |
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jshipsey
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49986a0e09
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bow work
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2020-03-21 03:40:14 -04:00 |
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Imbris
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08db424169
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Add safe_slerp function that ensures that slerping returns non-NaN normalized values
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2020-03-21 00:53:41 -04:00 |
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jshipsey
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a0785e693a
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shooting anim state, cast anim, small tweaks
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2020-03-20 18:54:27 -04:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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jshipsey
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50e96efe6b
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hammer go smash
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2020-03-20 02:38:53 -04:00 |
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jshipsey
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93bea033d9
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axe, hammer proper wields
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2020-03-20 01:27:54 -04:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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aa963b7686
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-03-15 15:27:06 +01:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Snow
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72b2334434
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more eagle adjustements
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2020-03-08 15:07:47 +00:00 |
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Adam Whitehurst
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49c7143144
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Clean up warnings
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2020-03-07 13:03:10 -08:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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jshipsey
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d4332c3138
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eagle adjustments
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2020-03-07 13:26:46 -05:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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Justin Shipsey
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5438514343
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animation housekeeping
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2020-02-25 06:47:56 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aeb37a1f33
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improvement: char speed
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2020-02-03 20:43:36 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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908e099aa5
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minor anim tweaks
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2020-01-29 06:38:08 +00:00 |
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timokoesters
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76dfac7366
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fix: rolling
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2020-01-27 18:32:05 +01:00 |
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Justin Shipsey
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53e57cb5dc
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quad_medium animation
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2020-01-27 14:16:23 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Adam Whitehurst
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d82e93b39f
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Merge master and build
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2020-01-16 05:27:30 -08:00 |
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Joshua Barretto
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cfbf69ae89
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Made rolling less slippy, added tilt
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2019-12-30 15:16:21 +00:00 |
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AdamWhitehurst
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ba7ca785f6
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Successful build
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2019-12-30 05:56:42 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Treeco
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7c17c45f47
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made first person camera follow race heights, minor zoom chances
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2019-12-01 19:05:28 +00:00 |
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Adam Whitehurst
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59826a364a
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Remove unnecessary elided lifetimes
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2019-11-11 08:26:44 -08:00 |
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Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
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2019-11-10 15:36:47 -08:00 |
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soruh
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e3bd152d24
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update toolchain to nightly-2019-11-04
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2019-11-04 18:26:32 +01:00 |
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jshipsey
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12f83cf270
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rebase, small fixes
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2019-10-25 22:20:38 -04:00 |
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jshipsey
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c5942dfcc9
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purged references to npckind from anim files, removed warnings
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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574f070758
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added large bipeds, small birbs, small fish skeletons
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2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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