Imbris
77d4ea9703
Address various TODOs introduced in wgpu transition
2021-05-30 11:51:06 -04:00
Imbris
aa47b960b1
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-05-30 11:51:06 -04:00
Avi Weinstock
2a5e66400f
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-05-30 11:51:06 -04:00
Avi Weinstock
364890653f
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-05-30 11:50:25 -04:00
Imbris
6bcd476cd9
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-05-30 11:49:41 -04:00
Imbris
2c074ac52b
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-05-30 11:49:41 -04:00
Imbris
e8874b18c9
Properly account for negative sun_dir.z in pow use in sky shaders
2021-05-30 11:49:41 -04:00
Imbris
8d4bbed6c9
Add localization text for GPU timing checkbox
2021-05-30 11:49:41 -04:00
Imbris
df90dab3da
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-05-30 11:49:41 -04:00
Imbris
af1962f11c
Remove unused waves texture
2021-05-30 11:49:41 -04:00
Imbris
5b3dbca297
Remove unused shadow bind group from the cloud pipeline
2021-05-30 11:49:41 -04:00
Imbris
62db5e5a69
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-05-30 11:49:41 -04:00
Synis
3f02e7b743
Fix missing include
2021-05-30 11:49:41 -04:00
Imbris
3e74f87ea3
Cloud and sprite shader fixes after rebase
2021-05-30 11:49:41 -04:00
Imbris
f09f515db2
Fix dx12 shader issues
2021-05-30 11:49:41 -04:00
Imbris
d7b651451b
Implement screenshots
2021-05-30 11:49:41 -04:00
Imbris
2de13f3a87
Try out using storage buffer for sprite vertices
2021-05-30 11:49:41 -04:00
Imbris
bed1596985
Fix bugs with sprite rendering
2021-05-30 11:49:41 -04:00
Imbris
0933a87d84
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-05-30 11:49:41 -04:00
Imbris
8c3ede3b39
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-05-30 11:49:41 -04:00
Imbris
49f03bd325
Start sprite refactor
2021-05-30 11:49:41 -04:00
Imbris
f62718044d
Fix texture sampling syntax
2021-05-30 11:49:40 -04:00
Imbris
a1d8265935
Switch to index rendering for most quad-like things
2021-05-30 11:49:40 -04:00
Imbris
e2469152a3
Add setting for the PresentMode
2021-05-30 11:49:40 -04:00
Imbris
f307037a50
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-05-30 11:49:40 -04:00
Imbris
65a864f45b
Fix lod alt texture filtering
2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932
Fix point shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd
More frustration with shadows.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732
Various fixes for shadows.
2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368
Fix the shadow drawing code
...
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1
Re enable sprite rendering
2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e
Fix clouds
2021-05-30 11:49:40 -04:00
Imbris
8c44fdaac2
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d
Add skybox
2021-05-30 11:49:40 -04:00
Capucho
d6062dc854
Reenable terrain rendering
...
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
f6300a6378
Renable the figure and terrain drawing code (not working yet)
2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8
Remove the depth buffer from the Third drawer
2021-05-30 11:49:40 -04:00
Capucho
2856f2971b
Shader fixes
2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada
Almost make clouds/postproccess run
2021-05-30 11:49:40 -04:00
Imbris
617ae80d02
Render Ui
2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69
fixed validation errors when creating pipelines
2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-05-30 11:49:40 -04:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde
Unique loot tables for each dungeon chest
2021-05-25 00:42:43 +03:00