Sam
|
1a8cf33a60
|
Transitioned forced movement to an enum.
|
2020-10-28 18:15:27 -05:00 |
|
Sam
|
981eee5936
|
Transitioned knockback to an enum.
|
2020-10-28 18:15:27 -05:00 |
|
Sam
|
1ccbdec35c
|
Tweaked dash melee some more.
|
2020-10-28 18:15:26 -05:00 |
|
Sam
|
a7e3e55a12
|
Transitioned damage and healing from u32/i32s to enums.
|
2020-10-28 18:15:25 -05:00 |
|
Sam
|
555bc559f5
|
Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity.
|
2020-10-28 18:15:24 -05:00 |
|
Sam
|
63011241ea
|
Added keyframes to all states that were lacking them.
|
2020-10-28 18:15:23 -05:00 |
|
Adam Whitehurst
|
4dcac28f8a
|
Ensure leap melee swing animation and hit are sync
|
2020-10-24 20:15:19 +00:00 |
|
Sam
|
e6684009c2
|
Made ability key not hardcoded in tool.rs.
|
2020-10-15 20:05:58 -05:00 |
|
Sam
|
14e4af7ab6
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
|
jshipsey
|
6a744eed82
|
anims
|
2020-10-14 21:06:32 -05:00 |
|
Sam
|
1ba8a6cfb3
|
Balance tweaks to staff abilities.
|
2020-10-14 20:57:01 -05:00 |
|
Sam
|
b5091a5891
|
Ai for staff-wielding enemies. Keyframes for shockwave state.
|
2020-10-14 20:56:24 -05:00 |
|
Sam
|
7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
|
2020-10-14 20:56:22 -05:00 |
|
Sam
|
cbb72363af
|
Reworked explosions. Tweaked staff fireball.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
|
256846a669
|
Initial implementation of new staff abilities.
|
2020-10-14 20:56:16 -05:00 |
|
jiminycrick
|
4de42e36fd
|
Consolidated recover code in repeater_ranged
|
2020-10-14 17:10:27 -07:00 |
|
jiminycrick
|
512d881cd2
|
Fixed clippy errors and added SFX
|
2020-10-14 15:30:58 -07:00 |
|
jiminycrick
|
95c36cc3fb
|
Skill icons with proper rotation
|
2020-10-14 12:50:33 -07:00 |
|
jiminycrick
|
1f3bd0e1d2
|
Responded to testing feedback
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
64f72a73f9
|
axeleap tweaks
|
2020-10-14 12:50:33 -07:00 |
|
jiminycrick
|
691acd730d
|
Smoother leap and recovery leap handling
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
22d8792c4b
|
adjustments to chargedmelee, repeater
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
521ffd64ba
|
cleanup
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
28eb58ddfa
|
anims
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
e1634fa83a
|
Fixed errors from transitioning some states to keyframes.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
21cf1e2168
|
Added keyframes to leap melee.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
7e0cc2d8e5
|
Added keyframes to repeater ranged.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
97f580be2b
|
Added keyframes to charged melee.
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
9ebda3c353
|
Made bow leap more graceful and set energy costs and removed jitter for no leap
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
431f99a791
|
Reducing the amount of data in character state
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
05623eb8bd
|
Addressed comments
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
04175bab09
|
Add skillbar stuff for 3rd skills
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
951acfca21
|
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
|
2020-10-14 12:50:32 -07:00 |
|
Monty Marz
|
2b800a2b63
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
47abf49751
|
Addressed comments
|
2020-09-29 20:48:23 -05:00 |
|
Sam
|
51141b2c1a
|
Changelog line, final balance tweaks.
|
2020-09-29 19:48:16 -05:00 |
|
Sam
|
56d2afc0dc
|
Added keyframe support to basic beam state. Addressed some comments.
|
2020-09-29 19:48:15 -05:00 |
|
Sam
|
a8f31cbe6f
|
Beam tick rate now more responsive when aiming.
|
2020-09-29 19:48:14 -05:00 |
|
Sam
|
ffe456c703
|
Fixed what broke after rebasing.
|
2020-09-29 19:48:13 -05:00 |
|
Sam
|
37fcfb8b6f
|
Created manifest for database to filepath for items.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
|
67eafdabd0
|
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
|
2020-09-29 19:48:11 -05:00 |
|
Sam
|
5bd6f0e26f
|
Addressed feedback in sceptre branch
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
07fd9ac023
|
Re-added necessary functionality to beam (heal, lifesteal, energy regen).
|
2020-09-29 19:48:06 -05:00 |
|
Sam
|
799a6c1d1e
|
Tweaked beam collision logic to be more accurate.
|
2020-09-29 19:48:05 -05:00 |
|
Sam
|
a679a34a7b
|
Reverted changes to melee system that were added to when beam was initially in melee system.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
03b5cac2f9
|
Beams now have spherical hit detection.
|
2020-09-29 19:48:02 -05:00 |
|
Sam
|
6bb680f372
|
M1 now only regens stamina when healing allies if they are not at full health.
|
2020-09-29 19:48:02 -05:00 |
|
Sam
|
8f7d45100d
|
Tick rate now exposed as a variable.
|
2020-09-29 19:48:01 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|