7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
d8520c8743
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
c7cab3e19e
Fix missing include
2021-06-02 23:59:50 -04:00
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
a90373604e
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
23f1144fe2
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
f30588ea94
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
1083d04c73
Reenable terrain rendering
...
Refractor col lights
2021-06-02 23:59:48 -04:00
0db2a35955
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
2c7d49b69f
Shader fixes
2021-06-02 23:59:47 -04:00
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
97ca278d89
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00
f540366676
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
...
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
35d5e3379e
Create 'default.ron' file
2021-06-02 17:17:19 +03:00
6d3dcc3835
Address MR 2301 review comments.
...
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00