Sam
e511a31780
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
Sam
d904e20ffa
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00
Sam
933a413879
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
Sam
2774b0c5b2
Added tooltips with numbers. Balancing on some skills.
...
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
39ed979510
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Sam
ec3e2abc65
Wired up skill UI to check for prerequisites being met and sufficient skill points.
...
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
Sam
bb42c95944
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
2896e593a7
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
Sam
060e78f9e0
Added function to get the max amount of skill points that can be spent in a tree.
2021-01-19 08:07:39 -05:00
Sam
5e308f1695
Exp floaters.
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You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
0101006609
flashing buttons for available points, WIP lock/unlock indicator
...
Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
b5b132fc1a
Database support for refunding skills.
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Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
1243a09d82
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c100657219
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
7d35d69579
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
Sam
ddbdea96c1
General combat skill tree.
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UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
664abc69d7
cleaned up skillbar, adjusted buffs placing
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cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
b2d52b8001
UI for sword skill tree
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Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
1a57ec4afc
Skill-Tree UI
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switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
5903578e1a
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
Sam
ed107dbe61
Staff skill tree.
2021-01-19 08:07:03 -05:00
Sam
97f89383b8
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
Sam
8d9d4fc62f
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
Sam
4c61b59856
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
Sam
b7c64463f7
Added migrations for skill trees.
2021-01-19 08:07:00 -05:00
Sam
3dd530d49a
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
Sam
ba263cf444
Added sword skill tree
2021-01-19 08:06:59 -05:00
Sam
d691cc9260
Moved skill max level and skill prerequisites into ron files.
2021-01-19 08:06:59 -05:00
Sam
aceaba847d
Ron file now used for skills belonging to each skill group.
2021-01-19 08:06:58 -05:00
Sam
266bea8298
Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
2021-01-19 08:06:57 -05:00
Sam
80f2a20c35
Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
2021-01-19 08:06:57 -05:00
Sam
1a15625f12
You now gain skill points after a threshold of xp within a particular skill group.
...
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Samuel Keiffer
6593828913
Merge branch 'friendly-auras' into 'master'
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Set up aura filtering
Closes #890
See merge request veloren/veloren!1698
2021-01-18 22:58:56 +00:00
Jesus Bracho
84218fe090
Set up aura filtering
2021-01-18 22:58:56 +00:00
Sam
7dca559885
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
Samuel Keiffer
d215930f35
Merge branch 'provide-buff-information-on-killed-entities' into 'master'
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Provide buff information on killed entities
Closes #927
See merge request veloren/veloren!1696
2021-01-18 05:46:53 +00:00
Jesus Bracho
40a7d0a948
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Joshua Barretto
2df45330f7
Merge branch 'ubruntu/bird-pathing' into 'master'
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Slightly better bird pathing
See merge request veloren/veloren!1692
2021-01-15 00:42:57 +00:00
ubruntu
1f223c8310
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
Mckol
8e45346c14
Merge branch 'mailmap' into 'master'
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Added a `.mailmap` file to unify my name in commits made with my email address
See merge request veloren/veloren!1693
2021-01-14 23:29:12 +00:00
Mckol
1287eb469b
Added a .mailmap
file to unify my name in commits made with my email address
2021-01-15 00:19:47 +01:00
Acrimon
ce5e1b89b2
Merge branch 'acrimon/925-campfire-fix' into 'master'
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Don't apply campfire healing buff if the player is at maximum health.
Closes #925
See merge request veloren/veloren!1690
2021-01-14 15:19:49 +00:00
Marcel
bad82faa51
Merge branch 'xMAC94x/remove_cargo_check' into 'master'
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remove `cargo check` as its already included in `cargo clippy`
See merge request veloren/veloren!1689
2021-01-14 14:29:04 +00:00
Acrimon
9c16bae0b2
Merge branch 'master' into 'master'
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Update tr_TR to new multi file format.
See merge request veloren/veloren!1671
2021-01-14 12:25:22 +00:00
Acrimon
b7f308913d
fix #925
2021-01-14 13:21:55 +01:00
Marcel
37d4f7b62d
use --all-targets
which is the same as before AND --lib
.
...
Just to be future proof, lib should not matter ATM, but might in the future when we produce libs that are not used in any binary target
2021-01-14 08:16:25 +00:00
Marcel Märtens
bda6390f1a
fix clippy in all examples.
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added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
Marcel Märtens
a7957db824
After some discussion with XVar, Song and Yakei we found out that cargo clippy
is a superset of cargo check
.
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There are multiple hints:
- one guy in discord https://discord.gg/nWGhnbRb https://discord.com/channels/273534239310479360/335502067432947748/798886188923617290
- a old stackoverflow https://stackoverflow.com/questions/57449356/is-cargo-clippy-a-superset-of-cargo-check which lead us to the source code:
7fa1d78c89/src/main.rs (L73)
which either uses `check` or `fix`.
cargo fix is documented in the docs with (https://doc.rust-lang.org/cargo/commands/cargo-fix.html )
"executing cargo fix will under the hood execute cargo-check(1)."
- `cargo clippy` fails after running `cargo check` prob as there is nothing to do.
- `cargo clippy --help` points us to `cargo check --help`
Thus we are removing `cargo check` from the CI as a seperate check.
However `cargo check --examples` did check the examples.
In order to have them covered we are also running clippy now for examples, benches and all bins.
Also we moved `--locked` from cargo check to clippy.
2021-01-13 14:22:54 +01:00
Marcel
a6b8b05a54
Merge branch 'xMAC94x/fix-cache-check' into 'master'
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fix CI cache for cargo check
See merge request veloren/veloren!1688
2021-01-12 02:04:12 +00:00
Marcel Märtens
f9233c1fba
running cargo check
with -D warnings seems to trigger a complete cache invalidation.
...
AND cargo check was implicitly run in clippy. In order to be future save we now ALWAYS run all CI with -D warnings.
(i verified that this works in a test pipeline)
2021-01-12 01:15:13 +01:00