Imbris
7bcbfa9003
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
timokoesters
c557dfeedf
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3aa9d2aa4
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Imbris
7f04db1501
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Imbris
e7b30d1263
Cleanup
2020-01-19 16:02:12 -05:00
Imbris
cf07016c07
Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
2020-01-19 16:02:12 -05:00
Imbris
289102cbe9
While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
2020-01-19 16:02:12 -05:00
Imbris
488010ba19
Propagate light via queue to avoid block lookups
2020-01-19 16:02:12 -05:00
Imbris
59c94935f9
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
3fc8f5de38
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
5d608dd066
Merge branch 'zesterer/better-clouds' into 'master'
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Made clouds bigger, more performant and prettier
See merge request veloren/veloren!733
2020-01-19 20:00:44 +00:00
Imbris
a5a8409294
Changelog
2020-01-19 14:28:24 -05:00
Imbris
f82a3a7a5c
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
d48974d077
Fixed water normals
2020-01-19 18:39:20 +00:00
Songtronix
d80021cb13
Merge branch 'songtronix/update-toolchain' into 'master'
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update toolchain to nightly-2020-01-18
See merge request veloren/veloren!732
2020-01-19 18:38:19 +00:00
Joshua Barretto
19b5143077
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
fcbaa0d3f8
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Songtronix
22723214dc
update toolchain to nightly-2020-01-18
2020-01-19 18:50:48 +01:00
Imbris
9814ae3528
Merge branch 'shandley/bugfix-run-sfx-when-immobile' into 'master'
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fix: Prevent dispatching Run SFX if an entity is not moving
See merge request veloren/veloren!729
2020-01-18 18:49:17 +00:00
S Handley
2914b1b57b
fix: Prevent dispatching Run SFX if an entity is not moving
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This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.
This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Imbris
d681e47277
Merge branch 'payload1/fix-ask-audio-device-only-when-audio-on' into 'master'
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Fix panic in case no default audio device found when audio off
See merge request veloren/veloren!722
2020-01-18 18:34:17 +00:00
Gilbert Röhrbein
12ead2e33a
Fix panic in case no default audio device found when audio off
2020-01-18 19:16:23 +01:00
Monty Marz
6e303f2f5b
Merge branch 'pfau/char-creation-button' into 'master'
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create character button position change
See merge request veloren/veloren!730
2020-01-18 15:42:21 +00:00
Monty Marz
6aa7913ab2
create character button position change
2020-01-18 15:42:21 +00:00
Monty Marz
17420fa905
Merge branch 'pfau/charge-icon' into 'master'
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Charge Icon and flashing skillbar
See merge request veloren/veloren!726
2020-01-17 22:00:00 +00:00
Monty Marz
7e2153c537
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Acrimon
820df7ec3a
Merge branch 'acrimon/precise-color-conversion' into 'master'
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More precise color conversion
See merge request veloren/veloren!721
2020-01-14 07:04:51 +00:00
Imbris
7a1b43c6f1
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
a8b22f3daf
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
26c2239e7a
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
Timo Koesters
5012ce9bac
Merge branch 'payload1/energy-component' into 'master'
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payload1/energy component
Closes #405
See merge request veloren/veloren!719
2020-01-12 21:41:34 +00:00
Gilbert Röhrbein
b9e7164b62
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Monty Marz
90c36bb9fd
Merge branch 'pfau/map-transp-hotfix' into 'master'
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Hotfix for map flickering while turning
See merge request veloren/veloren!720
2020-01-12 19:01:02 +00:00
Monty Marz
a2bec3d0eb
fix
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slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
Songtronix
2aa0cf0940
Merge branch 'shandley/sfx-land-on-ground' into 'master'
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Play the Run SFX when a character lands after jumping or falling
See merge request veloren/veloren!717
2020-01-12 16:35:20 +00:00
S Handley
8bace0fb87
Play the Run SFX when a character lands after jumping or falling
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This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Acrimon
c2b1350d25
Merge branch 'qutrin/ez-optimisation' into 'master'
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Improvement: Replace all '..=b' with '..b + 1'
See merge request veloren/veloren!718
2020-01-12 15:05:45 +00:00
Piotr Korgól
243263fecd
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Monty Marz
0a51b12957
Merge branch 'pfau/sct-hotfix' into 'master'
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fixed number shadow for "0" damage appearing on level up
See merge request veloren/veloren!716
2020-01-11 20:47:47 +00:00
Pfauenauge90
972d0c5dd7
fixed number shadow for "0" damage appearing on level up
2020-01-11 21:31:57 +01:00
Imbris
c26bb6a174
Merge branch 'yusdacra/tweaks' into 'master'
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Fixes minor issues with frustum culling
See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Imbris
460a05c31a
Merge branch 'shandley/bugfix-stats-audio-event' into 'master'
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(fix) Remove emission of an audio event from stats sys
See merge request veloren/veloren!714
2020-01-11 04:49:43 +00:00
Shane Handley
1c9094af4f
Remove emission of an audio event from stats sys
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This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Songtronix
2c12fb5a21
Merge branch 'songtronix/improve-discord' into 'master'
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remove discord rich presence
See merge request veloren/veloren!695
2020-01-10 16:15:27 +00:00
Songtronix
e4fe286f34
remove: discord rich presence
2020-01-10 17:01:50 +01:00
Monty Marz
59df649fe6
Merge branch 'pfau/assets' into 'master'
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Scrolling Combat Text (SCT)
See merge request veloren/veloren!711
2020-01-10 00:33:38 +00:00
Monty Marz
178ad9479a
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
e3828a07b4
Fix lpindex
not being updated for culled objects, and don't
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recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
Acrimon
f2ac3a5a49
Merge branch 'yusdacra/tweaks' into 'master'
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Improvements to frustum culling and some changes
Closes #210
See merge request veloren/veloren!708
2020-01-08 17:43:40 +00:00
Yusuf Bera Ertan
44d9e7c590
Cargo fmt
2020-01-08 20:09:54 +03:00