Marcel
7c198365c7
Merge branch 'undefined' into 'master'
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Correction of errors
See merge request veloren/veloren!1421
2020-10-05 22:54:49 +00:00
Marcel
570366f8d2
Merge branch 'xvar/sigint-graceful-shutdown' into 'master'
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Implemented graceful shutdown and fixed various TUI bugs
See merge request veloren/veloren!1423
2020-10-04 21:32:26 +00:00
Ben Wallis
cdf9d1b059
Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows.
2020-10-04 21:24:45 +01:00
Samuel Keiffer
4cb618b018
Merge branch 'sam/sceptre-loot-fix' into 'master'
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Loot table fix
See merge request veloren/veloren!1422
2020-10-04 14:54:35 +00:00
Sam
81fc925071
Loot table fix
2020-10-04 08:52:19 -05:00
pablo saavedra soler
23b3be0433
I have corrected many errors in Spanish grammar and dialect in Latin America
2020-10-04 06:41:35 +00:00
Marcel
bf09f2be4f
Merge branch 'mdroogle/interaction_hint' into 'master'
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Add interaction hint #615
See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Samuel Keiffer
22e17042d6
Merge branch 'sam/sceptre-overhaul' into 'master'
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Sceptre Rework
Closes #760
See merge request veloren/veloren!1345
2020-09-30 03:05:14 +00:00
Sam
dbe6ac0fc8
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
be353c9fe0
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
Sam
bf20e5090b
Addressed comments
2020-09-29 19:48:17 -05:00
Sam
bd89c81907
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
4ee552cd86
Add migration
2020-09-29 19:48:15 -05:00
Sam
7df6b781f1
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
5803d47a94
Beam tick rate now more responsive when aiming.
2020-09-29 19:48:14 -05:00
Sam
884eb2f7e6
Improvements to beam collision.
2020-09-29 19:48:14 -05:00
Sam
aead42a336
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
8de843a073
Created manifest for database to filepath for items.
2020-09-29 19:48:12 -05:00
Sam
46060c22a6
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Sam
b8e4f506cc
Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
2020-09-29 19:48:11 -05:00
Sam
9a9668969d
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
2020-09-29 19:48:11 -05:00
Monty Marz
2244a271a1
doubled energy consumption for M1 healing
2020-09-29 19:48:10 -05:00
Monty Marz
3848594122
fix SCT decimals not being absolutes
2020-09-29 19:48:10 -05:00
Sam
e71e487abd
Addressed feedback in sceptre branch
2020-09-29 19:48:09 -05:00
Sam
813144832c
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Sam
509bff0d79
Added healing healthsource logic to beam system.
2020-09-29 19:48:08 -05:00
Monty Marz
0d4979395e
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
410090317e
Energy no longer regens when heal target is at full health.
2020-09-29 19:48:07 -05:00
Sam
8b23fc7aca
Re-added necessary functionality to beam (heal, lifesteal, energy regen).
2020-09-29 19:48:06 -05:00
Sam
29f27bfdec
Addressed comments.
2020-09-29 19:48:06 -05:00
Sam
628b02b1bd
Tweaked beam collision logic to be more accurate.
2020-09-29 19:48:05 -05:00
Sam
f26dad94a0
Reverted changes to melee system that were added to when beam was initially in melee system.
2020-09-29 19:48:04 -05:00
Sam
a3459b309c
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
7a58f0c425
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
3fcf22b2e0
Beams now have spherical hit detection.
2020-09-29 19:48:02 -05:00
Sam
7a50b94445
M1 now only regens stamina when healing allies if they are not at full health.
2020-09-29 19:48:02 -05:00
Sam
19dadb2c8d
Tick rate now exposed as a variable.
2020-09-29 19:48:01 -05:00
Monty Marz
96a76617e9
change tick rate
2020-09-29 19:48:01 -05:00
Monty Marz
c1caa2d3a8
test values
2020-09-29 19:48:00 -05:00
Sam
49dcc29d20
Fixed energy cost for playtesting purposes.
2020-09-29 19:48:00 -05:00
Sam
aaf08bde16
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Monty Marz
5b5ab33c90
color adjustments
2020-09-29 19:47:59 -05:00
Sam
e92116cd1d
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
2dad6cf9af
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Sam
06f1e5bdaa
Initial implementation for beam attack.
2020-09-29 19:47:56 -05:00
Joshua Yanovski
e8fd108a5f
Merge branch 'sharp/improve-chunk-memory' into 'master'
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Reduce chunks / chonk by trimming the ends.
See merge request veloren/veloren!1416
2020-09-29 19:15:24 +00:00
Joshua Yanovski
6784d9ecf2
Reduce chunks / chonk by trimming the ends.
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This improves the defragment operation for chonks by letting them remove
chunks at the top that match above, and bottom that match below. This
reduces the chunks / chonk from around 5.9 to around 3.4 at origin. From
my investigations, adding something for water would probably get us a
full 50% reduction, if we could collapse intermediate chunks; block
types other than rock / air / water never appear to have full chunks of
the same block, so any additional optimization will require changes to
the subchunk compression format or changes to the actual chunks we
generate.
2020-09-29 19:08:45 +02:00
Forest Anderson
11578b5173
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
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Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
4873a2c1dc
Merge branch 'sharp/improve-chunk-memory' into 'master'
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Improve chunk space consumption by a lot.
See merge request veloren/veloren!1415
2020-09-28 19:08:11 +00:00