2981 Commits

Author SHA1 Message Date
Joshua Barretto
7cec3518a4 Added no-assets feature to common 2020-01-27 22:41:30 +00:00
Joshua Yanovski
f0518ad8ab Merge branch 'optimize_and_fix_i18n' into 'master'
Optimize and fix i18n

Closes #436

See merge request veloren/veloren!743
2020-01-27 22:10:26 +00:00
Rémy PHELIPOT
f96b7c8c82 Add missing translations 2020-01-27 20:34:36 +01:00
Joshua Barretto
16a8d1694e Merge branch 'zesterer/small-fixes' into 'master'
NPC AI bug fixes, improvements

See merge request veloren/veloren!767
2020-01-27 19:05:07 +00:00
Rémy PHELIPOT
3af0be2e15 Fix disclaimer text 2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
f01af55444 Improve French translation 2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
363687d62b Use English instead of saved language if loading fails 2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8d949ab552 Add missing translations in voxygen
Fix #436
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
bee7bf8737 Improve i18n "get" performances by returning a &str 2020-01-27 19:59:17 +01:00
Joshua Barretto
2c2a841297 Merge branch 'treeco/fix-zoom' into 'master'
Made depths behave nicer when zoomed really far out

See merge request veloren/veloren!766
2020-01-27 16:48:16 +00:00
Joshua Barretto
db21714a25 Added intermittent rolling to NPCs during a chase 2020-01-27 16:18:36 +00:00
Joshua Barretto
8213748473 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Treeco
96139823ff Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
Justin Shipsey
f82c857b2f Merge branch 'slipped/animalfixes' into 'master'
quad_medium animation

See merge request veloren/veloren!763
2020-01-27 14:16:23 +00:00
Justin Shipsey
c91e6a229d quad_medium animation 2020-01-27 14:16:23 +00:00
Treeco
83a78898f2 Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
15b56fab00 Merge branch 'zesterer/small-fixes' into 'master'
Various small fixes

See merge request veloren/veloren!764
2020-01-27 11:26:01 +00:00
Joshua Barretto
95647f10f5 Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
a951ca2ae8 Added point light ambiance 2020-01-27 10:58:33 +00:00
Monty Marz
a6990a715a Merge branch 'pfau/fix-sprite-col' into 'master'
Change desert sprite colours to fit the ground better

See merge request veloren/veloren!765
2020-01-27 10:41:07 +00:00
Monty Marz
fa13eb06b0 Change desert sprite colours to fit the ground better 2020-01-27 10:41:07 +00:00
Joshua Barretto
9dbfecfc86 Merge branch 'zesterer/small-fixes' into 'master'
Star fixes

See merge request veloren/veloren!762
2020-01-27 02:29:05 +00:00
Joshua Barretto
c28c4188fd Added point light ambiance 2020-01-27 01:47:23 +00:00
Joshua Barretto
f301734bda Made stars spin with sun and moon 2020-01-27 01:22:07 +00:00
Joshua Barretto
c9f1e4f22f Stopped stars popping into existence 2020-01-27 01:03:55 +00:00
Monty Marz
2a576fba47 Merge branch 'fix-typo-en-i18n' into 'master'
fix typo in en.ron, fixed unfinished weapons dropping from chests

See merge request veloren/veloren!761
2020-01-26 22:57:06 +00:00
Monty Marz
a81bc8ab65 fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Yanovski
abd8e71e61 Merge branch 'sharp/better-is-underwater' into 'master'
Better is_underwater() check.

See merge request veloren/veloren!759
2020-01-26 20:52:56 +00:00
Joshua Yanovski
8bb4476c10 Merge branch 'treeco/fix-turning-lag' into 'master'
Fixed lag caused when turning the camera with large entity counts

See merge request veloren/veloren!760
2020-01-26 20:42:19 +00:00
Treeco
aecd9b8645 Fixed lag caused when turning the camera with large entity counts 2020-01-26 20:04:56 +00:00
Joshua Yanovski
65d367c7a4 Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
ccc61ed93c Merge branch 'zesterer/waystones' into 'master'
Patched waypoint spawning

See merge request veloren/veloren!758
2020-01-26 14:27:46 +00:00
Joshua Barretto
a2ea8d6ea5 Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
8147ed9a32 Merge branch 'zesterer/waystones' into 'master'
Pathfinding, better AI, waypoints

See merge request veloren/veloren!753
2020-01-26 13:50:30 +00:00
Songtronix
a0b49a1f4e Merge branch 'patch-1' into 'master'
Do not suggest usage of -Sy on Arch

See merge request veloren/veloren!756
2020-01-26 13:29:06 +00:00
Joshua Barretto
b7334f2834 Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
28d5478d10 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
e4c745e88d Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Pfauenauge90
9d2d7a93e0 changed death message 2020-01-26 12:52:32 +00:00
Joshua Barretto
9869e5a312 Added changes to changelog 2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
5adbaf0969 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
6df3373614 Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
c2228a184b Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1 Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61 Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9 Made worldgen a default feature 2020-01-26 12:52:28 +00:00