Commit Graph

51 Commits

Author SHA1 Message Date
jshipsey
9cbbe0311f rewrote the whole stupid skeleton to work much smarter 2020-03-22 16:06:53 -04:00
jshipsey
0773524031 wield idle, wield run 2020-03-22 11:55:28 -04:00
jshipsey
14f560f21b proper hammer smash, small tweaks 2020-03-21 15:47:16 -04:00
jshipsey
221f675217 spin attack 2020-03-21 14:54:29 -04:00
jshipsey
a0785e693a shooting anim state, cast anim, small tweaks 2020-03-20 18:54:27 -04:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
jshipsey
02ac56d84d clearing animation warnings 2019-07-04 10:58:59 -04:00
jshipsey
cc548eb669 glider animation fix 2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
Justin Shipsey
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
timokoesters
7fc53db328
Fix fps dependent animation interpolation by using dt 2019-06-25 21:43:45 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
jshipsey
e84d19b5c8 fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
2019-05-24 19:01:10 -04:00
jshipsey
98630b3692 attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
jshipsey
ac41a2241c laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
2019-05-24 18:33:56 -04:00
jshipsey
a65d6e733f rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
2019-05-24 18:33:55 -04:00
jshipsey
5049b9a2ae attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Joshua Barretto
7b09070fc8 fmt
Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
2019-05-16 20:23:45 +01:00
jshipsey
50fa3cf098 glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
jshipsey
98380df9b2 pipeline fix
Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
2019-05-12 22:39:16 -04:00
jshipsey
dec9632460 animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Joshua Barretto
54cc9e137a fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
jshipsey
ac78d322d6 animation orientation fix, first jump
Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
jshipsey
bc5074a2b8 velocity tilt
Former-commit-id: 362232bff35784828ee8766e77dadc4e83bf3753
2019-04-24 23:31:18 -04:00
jshipsey
9c15fa08a8 run animation incremental tweaks
Former-commit-id: 3abad8762a7a2daaf96c955cf89bcf5713ae7318
2019-04-24 23:28:51 -04:00
jshipsey
9510edd148 velocity tilt
Former-commit-id: 34443765d993ec5036d2b3e08e7dff5a68193de6
2019-04-24 23:26:22 -04:00
jshipsey
4d0660affb run animation incremental tweaks
Former-commit-id: c80f014baf3b9ddb73bb01cf6fd83272d890ab55
2019-04-24 23:25:05 -04:00
jshipsey
df39bcb2dc velocity tilt
Former-commit-id: 7373827734c9a65813537d7a1cb49b400c7d6fb8
2019-04-24 23:25:05 -04:00
Piotr
2800c9e9f5 make 11.0 a const
Former-commit-id: 4602f3147b434e93256d48938b813325e74ad551
2019-04-20 20:35:45 +02:00
timokoesters
713b59aeff Implement animation smoothing
Former-commit-id: e89caca7d273934533c57c4324365a126d02e5df
2019-04-16 20:26:24 +02:00
Piotr
ddb32eec30 Animation States
Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
a8b0039898 Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
jshipsey
966fcc1709 quadruped testing
Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
2019-03-04 19:58:58 +00:00
Joshua Barretto
ae4f1ae2ea Added vox trait 2019-01-14 18:49:53 +00:00