Marcel
8250b6612a
Merge branch 'xMAC94x/examples-cleanup' into 'master'
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Switch veloren_network over to use the official example layout.
See merge request veloren/veloren!1336
2020-08-26 22:04:44 +00:00
Forest Anderson
129ecbe671
Merge branch 'scott-c/sound-effects-placeholder' into 'master'
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combat sfx
See merge request veloren/veloren!1279
2020-08-26 12:52:11 +00:00
scott-c
fadfc4e846
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Marcel Märtens
9f52800e5f
Switch veloren_network over to use the official example layout.
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adjusted those examples to run again
created a CI TEST to always `check` examples
fixed fmt in examples so that pipeline gets green
2020-08-26 10:07:22 +02:00
Marcel
39e105b7ac
Merge branch 'xMAC94x/compression' into 'master'
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Propper Compression support of network.
See merge request veloren/veloren!1334
2020-08-25 22:21:05 +00:00
Marcel Märtens
b344e8d87c
Propper Compression support of network.
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- Compression is no longer enabled always but can now be enabled per Stream.
If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
You need to handle compression yourself for `raw` fn.
- added a new feature to the network crate to enable or disable the compression
- switched to `lz-fear` instead of `lz4-compression`
- use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
Monty Marz
2022f52170
Merge branch 'pfau/nametag_height' into 'master'
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Nametag height
See merge request veloren/veloren!1335
2020-08-25 20:43:02 +00:00
Monty Marz
c074c4eff7
fixed nametag height
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fmt
fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
b2d6a08fe9
Merge branch 'zesterer/small-fixes' into 'master'
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Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
Marcel
3403c5a710
Merge branch 'spelling' into 'master'
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Corrected some spelling errors
See merge request veloren/veloren!1326
2020-08-25 12:21:25 +00:00
notoria
90b0012637
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
5f9208a45b
Handled 3d/2d sanity check bug
2020-08-25 12:54:30 +01:00
Joshua Barretto
7aacf23102
Addressed review issues
2020-08-25 11:01:17 +01:00
Joshua Barretto
73dcc7cd00
Improved single-tick projectile wall/entity collision bug
2020-08-25 00:04:04 +01:00
Marcel
ebab872bd1
Merge branch 'xMAC94x/lock-removal' into 'master'
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xmac94x/switch to more efficient Mutex locks
See merge request veloren/veloren!1330
2020-08-24 21:26:51 +00:00
Joshua Barretto
a475357dba
Allowed small animals to block-hop again
2020-08-24 21:53:17 +01:00
Joshua Barretto
346dd951eb
Fixed quadruped hitboxes
2020-08-24 21:46:08 +01:00
Joshua Barretto
a1271f9f26
Fixed bad hitbox radii and adjusted field colour
2020-08-24 20:52:18 +01:00
Joshua Barretto
148a351ce1
Fixed failing audio tests
2020-08-24 20:37:47 +01:00
Joshua Barretto
408277a6c5
Corrected hitbox mistake
2020-08-24 18:29:59 +01:00
Joshua Barretto
2825ada8e6
Updated changelog
2020-08-24 18:27:50 +01:00
Joshua Barretto
79a4e6f6d8
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Marcel Märtens
034cc7f8e9
Redefine Close behavior:
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- When Participant A was closed by remote side. Then a `disconnect` on `A`
shall return Ok() (instead of ParticipantDisconected) IF:
A was already flushed and no data needs to be sended any more.
so a `disconnect` doesnt differ if the other side initiated the disconnect before or not. it tries to clean things up and returns Ok(()) if both sides agree
2020-08-24 16:22:12 +02:00
Marcel Märtens
584c10d097
Fixed bug in tcp protocol.rs
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- It was possible for a end_receiver to be triggered in the moment while a frame was started by not finished.
This removed bytes from the stream with them getting lost. this almost ever was followed by a RAW frame as the TCP stream was now invalid.
The TCP stream was then detected by participant or caused one or multiple failures
- introduces some simplifications, removed a macro, reuse code
2020-08-24 16:22:06 +02:00
Joshua Barretto
c32fe3e7ae
Improved world colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
4dbbcbe144
Less harsh terrain noise
2020-08-24 12:36:27 +01:00
Joshua Barretto
246be3ca78
Better pet pathfinding
2020-08-24 12:36:27 +01:00
Monty Marz
3615819262
better formatting and adjusted stone spawn rate
2020-08-24 12:36:27 +01:00
Joshua Barretto
6cf30904b8
Less bizarre rock and stalagtite colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
35d4dd1405
Made below-ground LoD dark
2020-08-24 12:36:27 +01:00
Joshua Barretto
148e5e2632
Prevented terrain scatter spawning in the air
2020-08-24 12:36:27 +01:00
Joshua Barretto
872058e022
Adjusted worldgen colours for new lighting model
2020-08-24 12:36:27 +01:00
Joshua Barretto
a836cd02bf
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
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Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
7bf2c12bed
set shiny water to default
2020-08-23 22:58:01 -07:00
Monty Marz
00b25d5c2b
Merge branch 'pfau/mini-fixes' into 'master'
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Various fixes
See merge request veloren/veloren!1329
2020-08-24 00:26:33 +00:00
Imbris
3b9ec38c59
Merge branch 'sovareign/camera_zoom_fix' into 'master'
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fix unequal zoom in distance and zoom out distance
See merge request veloren/veloren!1322
2020-08-23 23:24:24 +00:00
Niko Thees
a4631e291a
fix unequal zoom in distance and zoom out distance
2020-08-23 23:24:24 +00:00
Monty Marz
ec759b6798
various fixes
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Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Marcel Märtens
dc8e0f5bff
using Locks a more sensitive way.
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- replace RwLock by Mutex if it's only accessed for insert/delete
- use RwLock<HashMap<Mutex>> pattern otherwise in order to allow concurrent `.read()`
- fixed a deadlock O.o
2020-08-23 21:43:17 +02:00
Songtronix
d18b1cd882
Merge branch 'fix_filepath' into 'master'
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fix filepath
See merge request veloren/veloren!1325
2020-08-23 13:43:36 +00:00
Monty Marz
22d98c8c9b
fix filepath
2020-08-23 13:36:11 +02:00
Joshua Yanovski
125f435c52
Merge branch 'pfau/follow-up-fixes' into 'master'
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Fix a bunch of issues introduced by the rebalance branch
See merge request veloren/veloren!1323
2020-08-22 23:37:45 +00:00
Monty Marz
fec55d9150
Fixes
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Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
Marcel
f423b1090f
Merge branch 'xMAC94x/hotfix' into 'master'
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xmac94x/hotfix
See merge request veloren/veloren!1321
2020-08-22 10:33:24 +00:00
Marcel Märtens
97d990213c
hotfix a lock
2020-08-22 12:03:06 +02:00
Marcel
b0c666fe3a
Merge branch 'xMAC94x/tmp_raw_fix' into 'master'
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workaround for impossible RAW msg
See merge request veloren/veloren!1320
2020-08-22 00:12:25 +00:00
Monty Marz
3c3a7ba9b3
Merge branch 'pfau/fixes' into 'master'
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Balancing and polish
See merge request veloren/veloren!1292
2020-08-21 23:39:48 +00:00
Marcel Märtens
7eee92b108
workaround for impossible RAW msg
2020-08-22 01:09:07 +02:00
Monty Marz
f608bf6cd8
fix particles rendering before water
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revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
12546d6bf4
Address comments, clippy and minor adjustments
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first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00