AdamWhitehurst
e04fdd715e
expose and use blocking consts
2020-04-01 07:07:10 -07:00
Adam Whitehurst
cb9e3859da
Rename character behavior sys
2020-03-07 11:02:54 -08:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Adam Whitehurst
4e5cf63452
Clean Up Systems
2020-01-05 14:55:27 -08:00
Adam Whitehurst
2635c405fe
Ability comps and sys
2020-01-01 09:16:29 -08:00
Imbris
1acf08390a
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
2019-12-31 16:41:45 -05:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Adam Whitehurst
e074c7ce1d
begin impl state handle traits
2019-12-20 05:30:37 -08:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
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With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs
2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick
2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
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This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
timokoesters
610c86a3b9
Animation fixes
2019-06-29 21:01:27 +02:00
timokoesters
c80351f6ca
Fix double roll bug
2019-06-29 19:49:51 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys
2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls
2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system
2019-06-16 19:57:03 +02:00
timokoesters
1dbca8b994
Fix respawn position
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Former-commit-id: c4dabc71a1c7af538e2c30acbf463340a4618cc9
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8
Implement hit time delay
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Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
8af3ca5317
Fix animations
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Former-commit-id: 20285b42be6f1858105cc4287e357ea254a8ce35
2019-05-25 23:21:37 +02:00
timokoesters
b3e4ca0a5d
Implement killing
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Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths
Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
Pfauenauge90
c13206d82d
Basic worldgen
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Former-commit-id: 3ca0afa95dd1d868a84a41129e889a203e8a7cd9
2019-05-21 22:51:41 +01:00
Forest Anderson
cf22cb99e7
Ran fmt
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Former-commit-id: 6acf43d8e4c446b3f50a673179b8df20d6da648c
2019-05-09 17:30:44 -04:00
Joshua Barretto
89f9589cf0
Fixes to head animations
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Former-commit-id: b595d4cdb459acbdd3a9a971aff8f0fbfd45981a
2019-05-09 20:18:13 +01:00
Joshua Barretto
2c650f9cff
Added basic agent AI
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Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
2019-04-17 01:39:39 +01:00
Imberflur
6f5f80f749
add player movement with basic physics ecs system
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Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00