Joshua Barretto
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086097cd56
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Better vines and lighting
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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a5309e1036
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Prevented shrooms spawning in water
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2021-10-10 13:41:57 +01:00 |
|
Joshua Barretto
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2ce88ac398
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Better grass and lily distribution
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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353ccc5bce
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Added new cavern sprites to caverns
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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7768a22f7f
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Better moss
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2021-10-10 13:41:57 +01:00 |
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Monty Marz
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14ed73ec12
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cavern sprites
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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b22029f87c
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More mushroom sprites
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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d785ecc102
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Added vines
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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46118acef3
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Added mushroom inner bevel
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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bfc55d7b17
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More cavern details
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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ed40e92801
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Better cave water
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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f9c635c928
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Silly GI for water in caves
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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5c0026f4a7
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Performance improvements for terrain watcher
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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1cfad833c7
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Added caverns, fixed chunk load performance issue
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
|
Imbris
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4f6eb286e6
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Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
|
2021-10-10 03:09:03 -04:00 |
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Imbris
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57922d9802
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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11c8cf19d1
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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5777486f5c
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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f65399eb00
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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2350c08e91
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Try marking VolGrid2d::for_each_in and friends as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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3a4c45f045
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Try marking Chonk::for_each_in and related functions as inlineable
|
2021-10-10 02:42:07 -04:00 |
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Imbris
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7f6ba90f59
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simplify water/walls check code, interally iterate in chonks (but not
chunks)
|
2021-10-10 02:42:06 -04:00 |
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Imbris
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e7b92789f9
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
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2021-10-10 02:42:06 -04:00 |
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Imbris
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8987f6128e
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Do iteration check for snapping after checking the other conditions
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2021-10-10 02:42:06 -04:00 |
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Imbris
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798e02b9e5
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Convert water/walls check to the new iteration function
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2021-10-10 02:42:06 -04:00 |
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Imbris
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59bd5b4acd
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Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
|
2021-10-10 02:42:06 -04:00 |
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antoniomuso
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761ae8f69d
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Make merchants send the player a trade request when interacted with
|
2021-10-09 21:14:01 +02:00 |
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Joshua Barretto
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4be50b8c56
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Merge branch 'ubruntu/group-loot-notifications' into 'master'
Groups can see what each member picks up
See merge request veloren/veloren!2906
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2021-10-09 10:50:02 +00:00 |
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ubruntu
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5fbc0d3a06
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Groups can see what each member picks up
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2021-10-09 10:50:01 +00:00 |
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Joshua Barretto
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a7a9e00a3a
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Merge branch 'imbris/dedup-chunk-gen-attempt' into 'master'
More robustly avoid duplicate chunk generation
See merge request veloren/veloren!2912
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2021-10-08 22:00:50 +00:00 |
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Imbris
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d8a1f15358
|
Merge branch 'devrique/add-catalan-catalonia' into 'master'
Add catalan (Catalonia) language translation
See merge request veloren/veloren!2894
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2021-10-08 20:42:46 +00:00 |
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Imbris
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2561f8e79f
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Merge branch 'CapsizeGlimmer/centering-cursor-error-spam' into 'master'
Prevent "Error setting/centering cursor position" message spam
See merge request veloren/veloren!2902
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2021-10-08 20:29:25 +00:00 |
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Imbris
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8987389e8a
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Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
|
2021-10-08 16:17:31 -04:00 |
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Enrique AM
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277273ff14
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Update CHANGELOG.md
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2021-10-08 19:37:46 +02:00 |
|
GLawrence29
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e7f1260f1d
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Add catalan (Catalonia) language translation
|
2021-10-08 19:37:46 +02:00 |
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Imbris
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9030fee99f
|
Ensure cancelled chunks are not loaded into the terrain
|
2021-10-08 13:20:50 -04:00 |
|
Joshua Barretto
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3a883a3695
|
Merge branch 'treeco/too-many-bees' into 'master'
Decrease beehive frequency on apple trees
See merge request veloren/veloren!2911
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2021-10-08 17:18:26 +00:00 |
|
Treeco
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e48c13e140
|
Decrease beehive frequency on apple trees
|
2021-10-08 17:42:01 +01:00 |
|
Joshua Barretto
|
d73ec09d83
|
Merge branch 'zesterer/exploit-patching' into 'master'
Prevented double-spawning of chunks
See merge request veloren/veloren!2908
|
2021-10-08 11:36:22 +00:00 |
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Joshua Barretto
|
6d33e0d183
|
Prevented double-spawning of chunks
|
2021-10-08 12:20:46 +01:00 |
|
Sam
|
53c9dfcd92
|
Csv export entity drops tool now has ability to export all entities at once.
|
2021-10-07 20:28:18 -04:00 |
|
Joshua Barretto
|
84b563a7b6
|
Merge branch 'zesterer/exploit-patching' into 'master'
Added minimum server-side chunk loading
See merge request veloren/veloren!2905
|
2021-10-07 13:56:16 +00:00 |
|
Joshua Barretto
|
8dc8aeace5
|
Added minimum server-side chunk loading
|
2021-10-07 14:23:55 +01:00 |
|
CapsizeGlimmer
|
a723406df7
|
Prevent "Error setting/centering cursor position" message spam
|
2021-10-06 21:25:14 +00:00 |
|
Imbris
|
fd181d008a
|
Merge branch 'imbirs/hud-map-tweaks' into 'master'
A few tweaks to the Hud map
See merge request veloren/veloren!2901
|
2021-10-06 20:04:39 +00:00 |
|
Imbris
|
26c028975e
|
Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it
|
2021-10-06 02:13:02 -04:00 |
|
Imbris
|
66076db7bb
|
Make map icons fade out quickly when near the edge of the map display
|
2021-10-06 01:37:11 -04:00 |
|
Treeco
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daa921bc6b
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Merge branch 'treeco/new-trees' into 'master'
More procgen trees, large map fixes
See merge request veloren/veloren!2899
|
2021-10-06 01:53:59 +00:00 |
|
Treeco
|
305bdf94ef
|
Various map UI fixes for large worlds
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
|
2021-10-06 02:26:58 +01:00 |
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