Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Sam
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99aba78422
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Added healing healthsource logic to shockwave system.
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2020-09-19 14:40:19 -05:00 |
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Sam
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6a1acd47a1
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Added maximum vertical angle for shockwave.
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2020-09-19 14:40:19 -05:00 |
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Sam
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d0f068ba63
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Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
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2020-09-19 14:40:18 -05:00 |
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Sam
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6327dd18b6
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Moved knockback to a server event so that it would actually be applied to the player.
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2020-09-19 14:40:17 -05:00 |
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Sam
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819fb8ee77
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Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.
Fix rebasing errors.
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2020-09-19 14:40:16 -05:00 |
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Sam
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f5dad20899
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Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
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2020-09-19 14:40:13 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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