Commit Graph

84 Commits

Author SHA1 Message Date
Joshua Yanovski
33140a2951 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
Joshua Barretto
3a989f061f Better water shaders 2020-03-27 15:13:36 +00:00
Joshua Barretto
3559252a5e Nicer point lights 2020-03-17 13:29:42 +00:00
Joshua Barretto
2fa7b2d20d Added mist to LoD 2020-02-24 17:49:53 +00:00
Joshua Barretto
aab059a450 Added LoD slider 2020-02-24 15:14:06 +00:00
Joshua Barretto
779c36b538 Reduced cost of vertex pushing 2020-02-24 12:54:55 +00:00
Joshua Barretto
9fea150473 Fixed maths, improved LoD resolution 2020-02-24 12:38:53 +00:00
Joshua Barretto
5481df38fe Dynamically relocate LoD vertices to enhance details 2020-02-24 11:22:50 +00:00
Joshua Barretto
255f450ae9 Better LoD precision 2020-02-23 16:53:17 +00:00
Joshua Barretto
3d027aebe8 Better falloff 2020-02-23 16:04:03 +00:00
Joshua Barretto
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
Joshua Barretto
58587b6854 Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
Joshua Barretto
edd3455d51 Fixed LoD z depth, added sea level offset 2020-02-21 14:40:19 +00:00
Joshua Barretto
b9b0674462 Better LoD smoothing 2020-02-21 14:27:43 +00:00
Joshua Barretto
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
Joshua Barretto
dbf650f504 Better clouds at distance 2020-02-21 11:12:26 +00:00
Joshua Barretto
5e6f81b86c sync 2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd Improved cloud falloff mist, faster noise sampling 2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22 Working LoD shader 2020-02-21 11:12:02 +00:00
Treeco
abe47d8621 Gamma setting now works 2020-02-17 00:46:31 +00:00
Joshua Barretto
e520712077 Minor performance improvements 2020-02-04 22:58:56 +00:00
Vechro
377433c2fc Get abs value of maxd and mind 2020-01-31 12:12:57 +02:00
Joshua Barretto
4eb5b76d5f Added point light ambiance 2020-01-27 10:58:33 +00:00
Joshua Barretto
d2e0445b34 Added point light ambiance 2020-01-27 01:47:23 +00:00
Joshua Barretto
115ecf15d3 Made stars spin with sun and moon 2020-01-27 01:22:07 +00:00
Joshua Barretto
966a61ad42 Stopped stars popping into existence 2020-01-27 01:03:55 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
34c88708af Adjusted cloud fuzz factor 2020-01-21 13:14:25 +00:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6 Fixed water normals 2020-01-19 18:39:20 +00:00
Joshua Barretto
21069a48dd Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Joshua Barretto
c60799de3d Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
7ad22c647d Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163 Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3 Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2 Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18 Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00