Imbris
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8837dc81d5
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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34beb11557
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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6fb2e66dc1
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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fb68bb3870
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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3e84bb0669
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Try marking VolGrid2d::for_each_in and friends as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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81d426f7a0
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Try marking Chonk::for_each_in and related functions as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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685bcb5c62
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simplify water/walls check code, interally iterate in chonks (but not
chunks)
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2021-10-10 02:42:06 -04:00 |
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Imbris
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77a1fc26bd
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
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2021-10-10 02:42:06 -04:00 |
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Imbris
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3f3eb637c4
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Do iteration check for snapping after checking the other conditions
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2021-10-10 02:42:06 -04:00 |
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Imbris
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bfece25bba
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Convert water/walls check to the new iteration function
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2021-10-10 02:42:06 -04:00 |
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Imbris
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c22636a4b8
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Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
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2021-10-10 02:42:06 -04:00 |
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Joshua Barretto
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ff570f3c4c
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Merge branch 'zesterer/exploit-patching' into 'master'
Prevented double-spawning of chunks
See merge request veloren/veloren!2908
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2021-10-08 11:36:22 +00:00 |
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Joshua Barretto
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afc0fa0ffd
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Prevented double-spawning of chunks
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2021-10-08 12:20:46 +01:00 |
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Joshua Barretto
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5fa753cf19
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Merge branch 'zesterer/exploit-patching' into 'master'
Added minimum server-side chunk loading
See merge request veloren/veloren!2905
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2021-10-07 13:56:16 +00:00 |
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Joshua Barretto
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fa767246f3
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Added minimum server-side chunk loading
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2021-10-07 14:23:55 +01:00 |
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Imbris
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fe0954cb7d
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Merge branch 'imbirs/hud-map-tweaks' into 'master'
A few tweaks to the Hud map
See merge request veloren/veloren!2901
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2021-10-06 20:04:39 +00:00 |
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Imbris
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58c690f1d2
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Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it
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2021-10-06 02:13:02 -04:00 |
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Imbris
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2983ab60ed
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Make map icons fade out quickly when near the edge of the map display
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2021-10-06 01:37:11 -04:00 |
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Treeco
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e4c19bb2ec
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Merge branch 'treeco/new-trees' into 'master'
More procgen trees, large map fixes
See merge request veloren/veloren!2899
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2021-10-06 01:53:59 +00:00 |
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Treeco
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fa2486b3d6
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Various map UI fixes for large worlds
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
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2021-10-06 02:26:58 +01:00 |
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Treeco
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6409bd1abb
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Fix large map loading
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2021-10-06 02:26:58 +01:00 |
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Treeco
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6ae516e082
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Procgen apple trees
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2021-10-06 02:26:43 +01:00 |
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Treeco
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7fefaaaf7b
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Added mottled bark to birch
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2021-10-06 02:26:43 +01:00 |
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Treeco
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93763c7e43
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Procgen birches
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2021-10-06 02:26:43 +01:00 |
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Samuel Keiffer
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10cadcd014
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Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
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2021-10-05 15:45:22 +00:00 |
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Imbris
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750f873bf3
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Merge branch 'revert-17accd38' into 'master'
Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
See merge request veloren/veloren!2900
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2021-10-05 15:10:57 +00:00 |
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Imbris
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7898af73c2
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Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
This reverts merge request !2891
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2021-10-05 14:42:39 +00:00 |
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Marcel
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9579acc3ae
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Merge branch 'imbris/fix-reset-scissor' into 'master'
Make sure ui draw commands are cleared if the renderer's resolution changes
Closes #1362
See merge request veloren/veloren!2898
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2021-10-05 06:11:01 +00:00 |
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Sam
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8785ecfdeb
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Now outputs item names instead of item asset paths.
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2021-10-04 21:46:19 -04:00 |
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Samuel Keiffer
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e322279f85
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Merge branch 'ubruntu/enhance-campfires' into 'master'
Interactable campfires
See merge request veloren/veloren!2895
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2021-10-05 00:55:29 +00:00 |
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ubruntu
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e80079ed99
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Interactable campfires
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2021-10-05 00:55:29 +00:00 |
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Joshua Barretto
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ecc7fda80d
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Merge branch 'zesterer/shrubs' into 'master'
Shrubs (and water fixes)
See merge request veloren/veloren!2796
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2021-10-04 23:24:56 +00:00 |
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Joshua Barretto
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fb0325a80e
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Fixed water light extinction
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2021-10-05 00:02:34 +01:00 |
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Joshua Barretto
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4169420328
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Handle oceans and steep rivers gracefully, update changelog
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2021-10-05 00:02:32 +01:00 |
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Joshua Barretto
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6af866ce50
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Rebalanced boat speed
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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28459ae27d
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Fixed sail boat thrust, removed dead water code, added comments
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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631d8c6603
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Cleaned up shrub implementation
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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7c2d35d215
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No snow on riverbeds
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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418aa7af85
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Better lake borders and river depth
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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481b1c0bc5
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Added waterfalls and fixed warping issues
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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24a3ed683d
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Improved river and lake banks
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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bdd04e221b
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Better lake entrances and distance
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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b3fbba6df2
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Fixed oceans
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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4e427a5b9f
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Improved river/lake rendering
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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59c8ee3c70
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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9ce37c8a2e
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Better shrubs
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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478ff45684
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Tree trunk color differences
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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061c3e37b3
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Improved tree hanging and cedar distribution
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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8e01bb4bea
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Added shrub layer with example shrub
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2021-10-05 00:02:02 +01:00 |
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Joshua Barretto
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de62d17beb
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Improved grass scatter
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2021-10-05 00:02:02 +01:00 |
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