Brad
8b39dafe2e
Changed password scale to allow 34 characters
2020-10-29 21:17:31 -04:00
Marcel Märtens
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
153c6c3b13
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
NathanW
7e92e21f8b
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
jshipsey
c74133740e
remove commented code
2020-10-19 16:20:59 +02:00
Snowram
d5e60d93b4
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
jshipsey
9c003cf572
bipedlarge hammer fixes
2020-10-19 16:20:59 +02:00
jshipsey
64d73abdec
roshwalr fix
2020-10-19 16:20:59 +02:00
jshipsey
caa048b1d5
small fixes
2020-10-19 16:20:59 +02:00
Snowram
7a62ddfd3f
Add BeastClaw npc weapontype
2020-10-19 16:20:59 +02:00
Snowram
f9383e4dd8
Add roshwalr npc
2020-10-19 16:20:59 +02:00
jshipsey
66b1fe67dc
rebase
2020-10-19 16:20:58 +02:00
Snowram
c9985e14cb
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
jshipsey
65df398672
werewolf work
2020-10-19 16:20:58 +02:00
Snowram
6c54e6d8fe
Add sand, snow and wood raptor npcs
2020-10-19 16:20:58 +02:00
Snowram
588f66a1ee
Add treant npc
2020-10-19 16:20:58 +02:00
Snowram
290adcfad8
Standardizes character bone names
2020-10-19 16:20:58 +02:00
Snowram
58e2d3a4ad
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
Snowram
c1c2c9dc07
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
unknown
94cbe3faf4
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
unknown
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Snowram
0a9ec848a7
add lizardman npcs
2020-10-19 16:20:58 +02:00
Snowram
4dcd450382
Add beast attributes
2020-10-19 16:20:57 +02:00
Snowram
a4f4fa38e2
Improve bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
f4a068c422
Initial bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
204fa50de9
Add werewolf npc
2020-10-19 16:20:57 +02:00
Marcel
f6692aee74
Merge branch 'UMR1352/fix#788' into 'master'
...
Fix issue #788
Closes #788
See merge request veloren/veloren!1432
2020-10-16 12:17:49 +00:00
Samuel Keiffer
b5a969862a
Merge branch 'sam/staff-overhaul' into 'master'
...
Staff Rework
Closes #767 and #762
See merge request veloren/veloren!1429
2020-10-16 02:22:00 +00:00
Joshua Barretto
8617b17569
Merge branch 'UMR1352/fix#790' into 'master'
...
Fix issue #790
Closes #790
See merge request veloren/veloren!1439
2020-10-15 14:14:52 +00:00
Enrico Marconi
af0542db90
Suggested edit
2020-10-15 14:47:29 +02:00
Enrico Marconi
d85473bccf
Reviewer's suggested edit
2020-10-15 14:36:59 +02:00
Enrico Marconi
9c184b60e4
Fix issue #790 : hotbar working while ui is toggled off
2020-10-15 13:28:29 +02:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jshipsey
6f3f6996a6
clippy
2020-10-14 21:06:35 -05:00
jshipsey
6a744eed82
anims
2020-10-14 21:06:32 -05:00
Monty Marz
4b2eba71e7
new staff skill icons
2020-10-14 20:56:58 -05:00
Sam
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
Sam
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
04dcd012da
Flamethrower particles.
2020-10-14 20:56:21 -05:00
Sam
c80f16ae74
Started to add particles.
2020-10-14 20:56:20 -05:00
Sam
256846a669
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jshipsey
3bb59b36cd
energy values, remove hotload
2020-10-14 12:50:33 -07:00
jshipsey
64f72a73f9
axeleap tweaks
2020-10-14 12:50:33 -07:00
jshipsey
22d8792c4b
adjustments to chargedmelee, repeater
2020-10-14 12:50:33 -07:00
Snowram
697ea80665
Axe MeleeLeap character animation
2020-10-14 12:50:33 -07:00
jshipsey
521ffd64ba
cleanup
2020-10-14 12:50:33 -07:00
jshipsey
28eb58ddfa
anims
2020-10-14 12:50:33 -07:00
jshipsey
281155186f
hammer leap melee anim
2020-10-14 12:50:33 -07:00