Joshua Yanovski
33900fd12b
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Monty Marz
a6569bc2ae
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
833bd30602
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Joshua Barretto
7ae8881b32
Made figure placement correct with warping
2020-05-18 15:15:58 +01:00
Justin Shipsey
462461fc0a
Merge branch 'silentium/arms-and-armor' into 'master'
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Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
ee9b137d5f
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Monty Marz
7a362810ee
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
c55ec95bb7
swap main background for 0.6 background
2020-05-16 01:07:07 +02:00
Joshua Barretto
1f99350448
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Treeco
e5f638d27c
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
CapsizeGlimmer
bb0881253d
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
Treeco
6107cd8630
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
fc711a0eb2
Merge branch 'snowram/dragon-animation' into 'master'
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dragon
See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
f0908210be
Update english welcome message
2020-05-09 22:54:15 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
7f94028653
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
e3cbdc82bc
asset and manifest tweaks
2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
6101085193
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
211f1276df
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
739ff253ec
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
06867348fc
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Monty Marz
a52face268
Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
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Equipped lanterns now provide an illumination effect.
See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
fe9deb29af
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Julian
caa1af418d
Added new SFX and adjusted sfx.ron
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New SFX sounds.
add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)
Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Monty Marz
20aee17e94
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Pfauenauge90
6bdd8471a9
cleanup, more dungeon entrances
2020-04-29 17:01:35 +02:00
Joshua Barretto
70d798bafd
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Joshua Barretto
fde7e6fedc
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
61c0c2991d
new animals
2020-04-28 03:13:23 +00:00
Monty Marz
7c4effd1a1
Merge branch 'pfau/ui-fixes' into 'master'
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UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
82bafaaef8
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
091933d5b0
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Pfauenauge90
f2f413cc34
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
jshipsey
6feb375da4
fix for hollow chests
2020-04-25 21:44:23 +01:00
Joshua Barretto
7eedb6e09f
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Songtronix
4152181264
fix: misspelling in english translation
2020-04-24 18:30:58 +02:00