Commit Graph

10639 Commits

Author SHA1 Message Date
floppy
8f0ad56d25 change algorithm for biome-naming to weigh chunks evenly 2022-01-20 20:08:59 +01:00
floppy
9f0664c73b civ/mod.rs - replace duplicate code 2022-01-20 16:17:40 +01:00
floppy
51356d5fad in terrain.mod.rs, return name as Option in fn name 2022-01-18 19:53:20 +01:00
floppy
ceb3507e50 -remove line breaks from biome names
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
IsseW
40580578a0 Don't add unnecessary biome pois 2022-01-18 10:07:40 +01:00
floppy
28a7b00445 tweak biome icon 2022-01-18 09:19:55 +01:00
floppy
dcf36df781 tweak biome icon 2022-01-18 09:17:51 +01:00
floppy
4a8c428a3f update/add namegen-bricks for forest and grassland 2022-01-18 08:36:40 +01:00
floppy
1a5c1ae319 length comparison to zero in /civ/mod.rs
warning: length comparison to zero
   --> world/src/civ/mod.rs:482:15
    |
482 |         while to_explore.len() > 0 {
    |               ^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_explore.is_empty()`
    |
    = note: `#[warn(clippy::len_zero)]` on by default
    = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero

warning: length comparison to zero
   --> world/src/civ/mod.rs:489:19
    |
489 |             while to_floodfill.len() > 0 {
    |                   ^^^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_floodfill.is_empty()`
    |
    = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
2022-01-18 00:41:59 +01:00
floppy
fd920cea1d allow enabling/disabling biome names on map 2022-01-17 23:47:27 +01:00
floppy
a836b61190 allow enabling/disabling biome names on map 2022-01-17 23:45:51 +01:00
floppy
0c97a6e91a add synonyms for biomes 2022-01-17 20:14:16 +01:00
floppy
88a39476bc tweak fn generate_biome in namegen 2022-01-17 19:03:15 +01:00
floppy
609d23ae4f - make individual size thresholds for biome name generation to include small lakes
- add original Lake naming pattern, partly (no water_alt check)
2022-01-17 16:02:52 +01:00
floppy
ced1a82824 - add size threshold for biomes to name, to exclude mini-biomes from clogging the map.
- fmt, clippy
2022-01-17 11:19:34 +01:00
floppy
18c434c613 tweak generate_biome 2022-01-17 09:04:12 +01:00
floppy
c00f5bafee add fn generate_forest in namegen to name forest biomes 2022-01-17 08:36:35 +01:00
floppy
5ad8501cc8 update bricks in fn generate_biome in namegen, tweaks
WIP
2022-01-16 21:22:12 +01:00
IsseW
5b9f405671 Better placement of poi and actual names 2022-01-16 20:28:53 +01:00
IsseW
f8d94ef25f biome name to chunk name 2022-01-16 18:11:22 +01:00
IsseW
5bd7507f31 Added poi for all biomes 2022-01-16 16:54:49 +01:00
floppy
d5f0ee2fc5 create fn generate_biome in namegen 2022-01-16 16:40:22 +01:00
Samuel Keiffer
dd612a9473 Merge branch 'sam/ability_selection' into 'master'
Ability Selection UI

Closes #419, #421, and #1431

See merge request veloren/veloren!3031
2022-01-16 03:19:21 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
4d3b0736d0 Fixed bug with returning to general combat skill tree. 2022-01-15 21:49:30 -05:00
Sam
aaa33c6834 Fixed display of some stats in dary and changelog entry. 2022-01-15 21:49:29 -05:00
Sam
e662946130 Removed placeholder abilities, tweaked migration. 2022-01-15 21:49:29 -05:00
Sam
745cc20c66 Hardened json model of ability sets and added dev panics for when conversion from database failed with dev opt mode. 2022-01-15 21:49:28 -05:00
Sam
27c9f702db Fixed issue with character creation referencing incorrect table in database 2022-01-15 21:49:28 -05:00
Sam
19a1a0adb2 Changed to using slot maker for ability slots 2022-01-15 21:49:25 -05:00
Sam
fe80e365fa Changed persistence of abilities to go through an intermediate state in json models. 2022-01-15 21:46:57 -05:00
Monty Marz
6d0913bb5e visuals 2022-01-15 21:46:57 -05:00
Sam
d1c5d3e020 If dual wielding two of the same weapon kind, use the same ability entry to display abilities from either hand. 2022-01-15 21:46:56 -05:00
Sam
70d6f3a854 Scroll through all aiblities in the same pages. 2022-01-15 21:46:56 -05:00
Sam
3870688717 Pages to swap between weapon abilities. 2022-01-15 21:46:55 -05:00
Sam
ed38272d23 Diary stats now use real values. 2022-01-15 21:46:55 -05:00
Monty Marz
eb0bed39e8 stats window WIP 2022-01-15 21:46:54 -05:00
Monty Marz
7515c26d68 progress 2022-01-15 21:46:54 -05:00
Sam
714e080535 Abilities can now be dragged to slot to be equipped. 2022-01-15 21:46:53 -05:00
Sam
d0e487da8a Ability sets now start with non-empty defaults. 2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0 Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
Sam
d86692c4fe Added in-memory persistence of ability sets per weapon kind pair. 2022-01-15 21:42:34 -05:00
Monty Marz
89bf41574c diary section buttons 2022-01-15 21:42:33 -05:00
Sam
ee5293c64e Abilities scrollable now. 2022-01-15 21:42:33 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Samuel Keiffer
7b7ad62be9 Merge branch 'sam/remove-fake-health' into 'master'
Removed health scaling from generation

Closes #1354

See merge request veloren/veloren!3100
2022-01-15 22:34:48 +00:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
Dominik Broński
a6d1bfa6a0 Merge branch 'isse/site2-util' into 'master'
Site2 util

See merge request veloren/veloren!3037
2022-01-15 13:06:18 +00:00
Isidor Nielsen
5642680687 Site2 util 2022-01-15 13:06:18 +00:00
Imbris
4b1900d3ea Merge branch 'fix-hotbar-bug' into 'master'
Fix hotbar bug

See merge request veloren/veloren!3066
2022-01-15 01:37:27 +00:00