Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
Marcel
d05cb99007
Merge branch 'unvariant/trading_fix' into 'master'
...
prevent glider and sneak from triggering during trade
See merge request veloren/veloren!3264
2022-03-08 10:25:16 +00:00
ninefox
115b2875b3
prevent glider and sneak from triggering during trade
2022-03-07 20:28:38 -08:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
6f9ff17ce8
Properly handle cleanup of old entity controller during possession on both the client and server sides
2022-02-27 13:47:12 -05:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
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Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Marcel Märtens
802b9e7914
Change the version number to 0.12
2022-02-18 22:36:53 +01:00
Samuel Keiffer
d89edc9357
Merge branch 'tygyh/Extract-controller-functions' into 'master'
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Tygyh/extract controller functions
See merge request veloren/veloren!3151
2022-01-26 22:36:36 +00:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
juliancoffee
fba89517de
Move Veloren to 2021 edition
2022-01-26 16:46:40 +02:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
threadexception
3f5c9dcd13
Fix issue with chat after char selection
2022-01-16 17:22:55 +01:00
Sam
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Imbris
e136e606a5
suppress clippy false positive, fmt
2021-12-26 14:40:50 -05:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
9788b144ec
Decrease swarm movement speed
2021-12-25 19:24:12 -05:00
Imbris
6023670467
Improvements to swarm clients: space properly for the unclustered case so that regions don't overlap, advance time manually within Client::tick_network since State::tick isn't being called
2021-12-25 19:24:12 -05:00
Imbris
027f2f5719
Setup client binary that connects to the server with a group of clients positioned and moving in a few different patterns for profiling the server under network load.
2021-12-25 18:14:39 -05:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Dr. Dystopia
3a52599e49
Clean up
2021-12-15 21:55:53 +01:00
Joshua Barretto
dd95d69dc4
Fixed character editing
2021-12-13 00:55:25 +00:00
Dr. Dystopia
408fe1e6b6
Begin creating character editing
2021-12-13 01:13:33 +01:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Marcel Märtens
aa93b4b53c
update other binaries
2021-11-20 20:19:48 +01:00
Marcel Märtens
e29ede7c97
updating dependencies,
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cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
b678f7f46e
Added some client methods for changing abilities to hook into.
2021-11-11 01:55:32 -05:00
Sam
fbd742abdb
Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
2021-10-27 17:02:36 -04:00
Sam
e28ca15059
Salvaging now requires a salvaging station.
2021-10-27 17:02:33 -04:00
Sam
794b072d3e
Simple recipes now take a vec of slots to look in for the ingredients.
2021-10-27 17:02:30 -04:00
Sam
7a17863988
Salvage works by double clicking from inventory while salvage tab in crafting is open.
2021-10-27 17:02:30 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
Marcel Märtens
7913e6a9ba
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
Sam
538cb56b87
Sprites now go through a character state to be picked up.
2021-08-31 13:36:04 -04:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Dr. Dystopia
04700982d3
Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions
2021-07-24 20:35:13 +02:00
Dr. Dystopia
70d0840e96
Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions
2021-07-24 20:14:26 +02:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
04e8138b60
Fix test
2021-07-06 15:49:57 -05:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00