flo
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9339971032
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Music Instruments
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2022-08-28 18:48:18 +00:00 |
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flo
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e882e62c08
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seachapel
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2022-08-24 21:50:53 +00:00 |
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Saverio Miroddi
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021a8be62e
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Server: Vacuum database on startup
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
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2022-08-17 20:12:20 +02:00 |
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tygyh
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120ee6b6c0
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Fix typos
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2022-07-15 18:59:37 +02:00 |
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tygyh
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5e5698249b
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Remove unnecessarily qualified paths
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2022-07-15 14:49:46 +02:00 |
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N A
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c09f070241
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Change animal species to have only one inventory slot
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2022-05-29 23:53:00 +00:00 |
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N A
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d84a26dfd8
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Special case taming and mounting.
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2022-05-24 02:09:45 +00:00 |
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Sam
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ed9bb7adae
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Added comments to persistence code
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2022-05-17 19:05:43 -04:00 |
|
Sam
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54a6c31c63
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Slight optimization to persistence
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2022-05-16 15:11:42 -04:00 |
|
Sam
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c0dd748bc7
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Addressed second round of balance feedback (no assets).
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2022-05-16 15:11:40 -04:00 |
|
Sam
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e9f36b9486
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Propagated errors in persistence when accessing mutable parent item for modular componnets.
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2022-05-16 15:11:35 -04:00 |
|
Sam
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64d07d02c4
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Changed item definition id to better handle modular items.
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2022-05-16 15:11:34 -04:00 |
|
Sam
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afd2c8730f
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Addressed most review comments (no assets).
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2022-05-16 15:11:32 -04:00 |
|
Sam
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e69aa8c4ee
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Fixed items with components having incorrect hashes
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2022-05-16 15:11:24 -04:00 |
|
Sam
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af50864643
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Fixed issue in updating item config when loading persisted items.
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2022-05-16 15:11:18 -04:00 |
|
Sam
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bf348b7f43
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Addressed further review.
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2022-05-16 15:11:16 -04:00 |
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Sam
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81c83c5e83
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Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
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2022-05-16 15:11:15 -04:00 |
|
Sam
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259db56ca6
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Addressed more comments in MR review.
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2022-05-16 15:11:14 -04:00 |
|
Sam
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5bacf526ad
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Began addressing initial review of modular weapons.
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2022-05-16 15:11:10 -04:00 |
|
Sam
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38cb465722
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Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
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2022-05-16 15:10:57 -04:00 |
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Sam
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511f39c5ae
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Adds support for loading modular item from database with an arbitrary amount of component nesting.
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2022-05-16 15:10:49 -04:00 |
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Isidor Nielsen
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a685a353cb
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Shared and persistent waypoints
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2022-02-20 10:10:18 +00:00 |
|
Sam
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7ae8ed09f6
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Addressed MR comments.
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2022-01-15 21:50:27 -05:00 |
|
Sam
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4d3b0736d0
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Fixed bug with returning to general combat skill tree.
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2022-01-15 21:49:30 -05:00 |
|
Sam
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745cc20c66
|
Hardened json model of ability sets and added dev panics for when conversion from database failed with dev opt mode.
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2022-01-15 21:49:28 -05:00 |
|
Sam
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27c9f702db
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Fixed issue with character creation referencing incorrect table in database
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2022-01-15 21:49:28 -05:00 |
|
Sam
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fe80e365fa
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Changed persistence of abilities to go through an intermediate state in json models.
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2022-01-15 21:46:57 -05:00 |
|
Sam
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4c3771a1a0
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Persistence of auxiliary abilities.
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2022-01-15 21:42:34 -05:00 |
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jshipsey
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7f928d0bc0
|
woodengolem, chieftain, icedrake, blowgun
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2022-01-13 23:20:52 -05:00 |
|
Sam
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0a9f3381f5
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Skill points now attempt to be earned as experience is added.
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2022-01-03 19:55:05 -05:00 |
|
Sam
|
da78800047
|
Changed skill groups to be a hashmap instead of a vec.
|
2022-01-03 19:55:05 -05:00 |
|
Sam
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6d2496b7de
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Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
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2022-01-03 19:55:04 -05:00 |
|
Sam
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8221336587
|
Addressed some review.
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2022-01-03 19:55:04 -05:00 |
|
Sam
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64c8321626
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Made skill groups remain locked if skill to unlock them not acquired.
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2022-01-03 19:55:03 -05:00 |
|
Sam
|
8feb9fb67b
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Hash value now stored as a blob instead of a json string.
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2022-01-03 19:55:03 -05:00 |
|
Sam
|
903c57b862
|
Persitence now tracks spent_exp as an additional point to potentially invalidate skills.
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2022-01-03 19:55:03 -05:00 |
|
Sam
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c8675eaf45
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Added hash value to decide if we should invalidate persited skills and allow a respec.
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2022-01-03 19:55:02 -05:00 |
|
Sam
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6ab2839eaa
|
Fixed migration, added field for hash value.
|
2022-01-03 19:55:02 -05:00 |
|
Sam
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356eae85a6
|
Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in.
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2022-01-03 19:55:01 -05:00 |
|
Sam
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27dd7b4391
|
Refactored skills code.
|
2022-01-03 19:55:01 -05:00 |
|
Sam
|
c44c10718b
|
Split skillset and skills into separate files.
|
2022-01-03 19:55:00 -05:00 |
|
Sam
|
fe45a158ed
|
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
|
2022-01-03 19:55:00 -05:00 |
|
Dr. Dystopia
|
9b407b8aef
|
Update warning message
|
2021-12-20 12:33:51 +01:00 |
|
Dr. Dystopia
|
d7f5c301f6
|
Extract 'check_response' function
|
2021-12-18 13:38:22 +01:00 |
|
Dr. Dystopia
|
3a52599e49
|
Clean up
|
2021-12-15 21:55:53 +01:00 |
|
IsseW
|
8b258e4e81
|
Non editable data
|
2021-12-15 20:40:01 +01:00 |
|
Joshua Barretto
|
dd95d69dc4
|
Fixed character editing
|
2021-12-13 00:55:25 +00:00 |
|
Dr. Dystopia
|
408fe1e6b6
|
Begin creating character editing
|
2021-12-13 01:13:33 +01:00 |
|
Jonathan Berglin
|
596307c9b7
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
|
Marcel Märtens
|
ef40ebe0c8
|
update toolchain to nightly-2021-11-24
|
2021-11-24 10:09:22 +01:00 |
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