Commit Graph

1323 Commits

Author SHA1 Message Date
James Melkonian
95ea7a47e0 Gnarling cavern entrance stump 2022-02-10 19:35:30 -08:00
Sam
cab87658a3 Placement tweaks 2022-02-10 14:58:39 -05:00
James Melkonian
07d19bf03c Gnarling cavern tweaks 2022-02-10 14:58:38 -05:00
Sam
86a00e75bb Tweaked fire particles 2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
jshipsey
5eea73f793 root walls, minor tweaks 2022-02-10 14:58:36 -05:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
jshipsey
3a35dcc77f brick texture colors 2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
James Melkonian
14080da693 Fix rebase 2022-02-10 14:58:33 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
jshipsey
cb48dd0a75 adjust chieftain hut, start alter 2022-02-10 14:58:30 -05:00
Sam
c15fb2b68f Better mugger AI 2022-02-10 14:58:28 -05:00
jshipsey
e93e7fd21c random hut variation and banner tatter 2022-02-10 14:58:26 -05:00
James Melkonian
d0477c259e Color caverns and provide some foliage 2022-02-10 14:58:25 -05:00
jshipsey
3a02d11bab banners, reworked huts/watchtowers/fencetowers 2022-02-10 14:58:25 -05:00
James Melkonian
3a8a0d9c53 Cavern systems under gnarling fortifications 2022-02-10 14:58:24 -05:00
jshipsey
c1df0ddbf3 some aesthetic work 2022-02-10 14:58:23 -05:00
Sam
6c6caa7535 Enemy spawns in gnarling fortification. 2022-02-10 14:58:22 -05:00
Sam
2dfeadcbc4 Basic enemy spawning. 2022-02-10 14:58:22 -05:00
Sam
59551efb06 Fixed bug that would cause gate to be next to chieftain hut. 2022-02-10 14:58:21 -05:00
Sam
9dcfb43fe6 Watchtowers near gate entrance. 2022-02-10 14:58:20 -05:00
Sam
09ce889bfc Chieftain hut 2022-02-10 14:58:20 -05:00
Sam
18cb0c7e41 Wall segments and towers for chieftain area. 2022-02-10 14:58:19 -05:00
Sam
466a02e1cf Re-organzied code relating to tower and wall generation. 2022-02-10 14:58:18 -05:00
Sam
643713d8b1 Huts now have doors. Added totems. 2022-02-10 14:58:18 -05:00
Sam
dd289ea5da Initial huts 2022-02-10 14:58:17 -05:00
Sam
920fa11ddf Section of wall opened. 2022-02-10 14:58:16 -05:00
Sam
cf73da2955 Gnarling watch towers. 2022-02-10 14:58:15 -05:00
Sam
90cedfc95d Gnarlings can now make walls. 2022-02-10 14:58:15 -05:00
Sam
b28f6276dd Gnarling dungeons now only generate near forests. 2022-02-10 14:58:09 -05:00
Joshua Barretto
31192c80bc Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
biome_name_update_and_site&theme_based_naming

See merge request veloren/veloren!3187
2022-02-10 09:35:47 +00:00
floppy
996488ca7e remove unnecessary, vec!s from namgen bricks 2022-02-10 09:58:14 +01:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
Joshua Barretto
507b5d371c Merge branch 'fix_plazas_in_site2_towns' into 'master'
fix plazas in site2 towns spawning on top of each other

See merge request veloren/veloren!3191
2022-02-09 23:19:01 +00:00
floppy
80490580a4 fix plazas in site2 towns spawning on top of each other 2022-02-09 23:44:27 +01:00
floppy
680a6e477e enable flattening for site2 towns in civ/mod.rs,
to avoid mountain towns spawning underground
2022-02-09 23:28:56 +01:00
floppy
03cb885af4 - add more custom bricks for biomes
- update biome and site names
2022-02-09 08:14:13 +01:00
floppy
422be1b451 - add generate_gnarling and generate_town in namegen.rs
- enable generate_town for site2 towns in site2/mod.rs
2022-02-05 13:32:45 +01:00
floppy
bd862b3dd1 tweak generate_danari in namegen.rs 2022-02-05 11:21:19 +01:00
floppy
33dae9b3b1 -adjust size-threshold for Jungle to fix Jungles not being named.
-set size-threshold for anticipated Swamp sizes
2022-02-04 17:14:38 +01:00
floppy
b85a384d38 -adjust size-threshold for Jungle to fix Jungles not being named. 2022-02-04 16:54:42 +01:00
floppy
b5dfe74d41 -add more biome specific namegen functions
-introduce random choice between engl and custom naming
-add namegen section for site/theme based naming
2022-02-04 15:45:11 +01:00
Joshua Barretto
ac13d07443 Merge branch 'crafting_stations_in_site2_towns' into 'master'
add crafting stations to workshop in site2 towns

See merge request veloren/veloren!3174
2022-02-03 17:16:30 +00:00
floppy
74bf89077f use const CARDINALS to generate spawn positions for crafting_stations. 2022-02-03 17:40:26 +01:00
floppy
595e6ee076 - randomize distribution of crafting_stations to static positions 2022-02-02 22:15:04 +01:00
InfRandomness
54b69e37a5 Implement giant trees in site2 2022-02-02 02:33:37 +00:00
floppy
ddc35d8b7d - add crafting stations to workshop in site2 towns
- TODO: connect Painter rng when implemented
2022-02-01 23:53:18 +01:00
Joshua Barretto
0ceef00b40 Merge branch 'james/site2-util' into 'master'
More CSG primitives

See merge request veloren/veloren!3154
2022-02-01 09:16:38 +00:00
James Melkonian
2aab277d0b Add doc comments to PrimitiveRef methods 2022-01-31 18:39:03 -08:00