Commit Graph

617 Commits

Author SHA1 Message Date
juliancoffee
f16f8182cd Add FIXME about Staff flamethrower 2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea Expose beam_offsets to AI 2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491 Agent code TODO-s 2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9 Added action timer system for agent code 2021-08-04 14:04:56 +01:00
juliancoffee
44916383c6 continue -> filter_map to handle new players 2021-08-03 16:43:56 +03:00
juliancoffee
d9e2d501cd Prettify server/sys/msg/register.rs 2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a Post review refactoring
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
9300353c98 Use emitter.emit() in server/sys/msg/register 2021-08-03 16:43:55 +03:00
juliancoffee
7d4a8cbfa4 Add battle_mode server setting and player flag 2021-08-03 16:42:58 +03:00
Knightress Paladin
b338abd761 Fix up comments relating to AI logic 2021-08-02 22:38:16 -07:00
Knightress Paladin
8dd2202e1a Restyle logic in Staff AI 2021-08-02 16:22:40 -07:00
Knightress Paladin
a6acdbbfa7 Used adjusted_by_skills to correctly calculate ability values 2021-08-02 16:22:40 -07:00
Knightress Paladin
e87bfae5cd Allowed staff AI to queue shockwave if occupied by animation 2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880 Restructured logic for staff AI 2021-08-02 16:22:40 -07:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Marcel
680492cea6 Merge branch 'juliancoffee/entity_refactor' into 'master'
Improve terms of EntityConfig and LoadoutBuilder

See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
70d0840e96 Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2021-07-24 20:14:26 +02:00
Joshua Barretto
6fa3ac610b Merge branch 'aweinstock/fix-waypoint-2' into 'master'
Further improve handling of underground waypoints:

See merge request veloren/veloren!2665
2021-07-24 17:59:58 +00:00
Avi Weinstock
5dd56b724c Rename find_space_opt to try_find_space. 2021-07-24 13:09:10 -04:00
Samuel Keiffer
85b9f70469 Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
Fixed CircleCharge and buffed Rugged Hide droppers

See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Avi Weinstock
ca10d89068 Further improve handling of underground waypoints:
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Marcel
e9f6ae6b37 Merge branch 'xMAC94x/job_metrics' into 'master'
implement slowjob metrics to measuere time in queue and execution time

See merge request veloren/veloren!2654
2021-07-22 19:17:30 +00:00
Marcel Märtens
7d93d907f6 implement slowjob metrics to measuere time in queue and execution time 2021-07-22 19:31:21 +02:00
juliancoffee
a03992a236 Wake birds up
* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Knightress Paladin
a97546dbff Removed aimbot from ChargeMelee and cleaned up variable typing 2021-07-18 23:12:55 -07:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Samuel Keiffer
37147e2a83 Merge branch 'juliancoffee/overworld_assetization' into 'master'
Wildlife assetization

See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
juliancoffee
6654c9e372 Fix bug with ignoring second_tool in EntityInfo 2021-07-17 15:37:30 +03:00
Imbris
eb999b2821 Merge branch 'aweinstock/fix-waypoint' into 'master'
Spawn players aboveground when using `/site` or when their waypoint is underground.

See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
a4d6f0f3c1 Address MR 2612 review comments. 2021-07-16 17:46:48 -04:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
c417e8c5b9 Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work. 2021-07-16 15:42:50 -04:00
Marcel
0492b8dc87 Merge branch 'savalige/ai_spacing' into 'master'
Issue #1153 - Improve combat AI spacing between Agents of the same Alignment

Closes #1153

See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Avi Weinstock
9e9cbd290b cargo fmt 2021-07-15 15:52:10 -04:00
Knightress Paladin
0ded44d635 Cleaned up chunk-relative block setting math 2021-07-15 12:36:00 -07:00
Knightress Paladin
9864344cfe Implemented setting blocks with the wiring system 2021-07-15 12:36:00 -07:00
Savalige
171113ea74 Added a spacing_radius method to body to make it possible to sett different spacing for different entities 2021-07-15 13:33:51 -04:00
Savalige
1e3cc3442f Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target) 2021-07-15 13:33:51 -04:00
Savalige
2a5d4fa826 fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment 2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
juliancoffee
aae3a159b8 Make all Ships constanly flying, not only rtsim 2021-07-14 23:23:35 +03:00
juliancoffee
d42c7be141 Teach AI how to interact in this evil world 2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61 Teach AI how to forgive 2021-07-14 19:26:11 +03:00