Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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e2182b1a68
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Added basic light
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2019-06-03 22:50:47 +01:00 |
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Pfauenauge90
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ce6a9ac32d
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Roots added
fmt
asset fix
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2019-06-03 22:50:27 +01:00 |
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Joshua Barretto
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024afb9b4a
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Added desert and snowy areas
Former-commit-id: 220e404de8f64e35d9f54f2b0eeff3fe90c33802
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2019-05-29 22:24:47 +01:00 |
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Joshua Barretto
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f49796dcef
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Basic cave test
Former-commit-id: 5b56bb882aca37d7fee1ee9c5e100ad2bf97834e
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2019-05-29 14:49:27 +01:00 |
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Joshua Barretto
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1e2f130ad6
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Added voxel shadows
Former-commit-id: 86f8d6f53073736a7036ad3371eb6f283cfdac3c
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2019-05-29 12:01:02 +01:00 |
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Joshua Barretto
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fc25dc8c7f
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fmt
Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
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2019-05-21 23:31:38 +01:00 |
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Joshua Barretto
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dcd2b4392d
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Added rocks, improved hills
Former-commit-id: c8f3d8fb550186bd87d0de953098971050fd1e03
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2019-05-21 22:51:41 +01:00 |
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Joshua Barretto
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5b2da36fd0
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Added mega worldgen
Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
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2019-05-21 22:51:41 +01:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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Joshua Barretto
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7174830279
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fmt
Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
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2019-05-17 18:54:56 +01:00 |
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Joshua Barretto
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91184356e7
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Added chonks
Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
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2019-05-17 18:44:30 +01:00 |
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Joshua Barretto
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67241fec31
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Massively increased efficiency of terrain meshing, chunks generate from centre
Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
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2019-05-13 13:08:17 +01:00 |
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robojumper
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ba10ca38ba
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Fix chunk meshing
Former-commit-id: d3a53602e4b480ab9db0a2a98e25cbba5081b624
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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f600eca072
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start fixing chunk rendering, noticed stack overflow crash
Former-commit-id: 334904276580cd78f5d5e3bf010a86fcd822cfdf
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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592477752e
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move sample() to returning VolMap, incomplete VolMap meshing code
Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
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2019-05-13 11:03:47 +01:00 |
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Forest Anderson
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993388e56a
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Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
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2019-04-29 20:37:19 +00:00 |
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robojumper
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cf88e9a5b1
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Line endings are hard
Former-commit-id: 3a0e48b7571ff706feeff4e089fb9c5d63f6ac7a
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2019-04-29 17:41:12 +02:00 |
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robojumper
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0bd84b58ec
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Fix occlusion artifact
Former-commit-id: 23be3f1173706076802809576e3455833e64b4e4
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2019-04-29 17:39:35 +02:00 |
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robojumper
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7091557b82
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Rename mod ao to vol
Former-commit-id: ef126e03761b18151594780777fa27e94efe24d7
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2019-04-28 23:35:47 +02:00 |
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robojumper
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021c6eeda1
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Generalize meshing and AO code over terrain, figure
Former-commit-id: f0a91173ec5a0a9c683e6d1c222cb74e858625b7
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2019-04-28 19:12:45 +02:00 |
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robojumper
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32509d2fb1
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Add terrain ambient occlusion
Former-commit-id: de73dcb09f68bcad5dc7431c30849e16f68c5ab7
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2019-04-28 17:10:09 +02:00 |
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Joshua Barretto
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0b0c71592c
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Fixed orientation issue
Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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9105bf0811
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Added better terrain collisions
Former-commit-id: 38de44654d8050260a19a1da6c40c0f701602f13
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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f210de09df
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Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
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2019-04-25 17:52:11 +01:00 |
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Joshua Barretto
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8a37662cf0
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Cleaned up codebase, added cursor grab toggle
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2019-01-23 22:21:47 +00:00 |
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Joshua Barretto
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248577bdef
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Added test terrain loading and meshing
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2019-01-23 20:01:58 +00:00 |
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Joshua Barretto
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ae4f1ae2ea
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Added vox trait
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2019-01-14 18:49:53 +00:00 |
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Joshua Barretto
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0a122431db
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Restructured animation code
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2019-01-14 14:40:22 +00:00 |
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Joshua Barretto
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86e70751e0
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Moved to Skeleton and Animation traits
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2019-01-14 14:18:58 +00:00 |
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Joshua Barretto
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8184bc6fc0
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Added figures, segments, test .vox files, basic animation test
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2019-01-13 20:53:55 +00:00 |
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