Imbris
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fb47115695
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Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
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2020-06-14 16:33:04 +00:00 |
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Ben Wallis
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4d6c553b1b
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Fixed suppressed clippy warnings for #587 - redundant_closure
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2020-06-12 20:47:22 +01:00 |
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Ben Wallis
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8ed2109bcf
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Fixed suppressed clippy warnings for #587 - collapsible_if
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2020-06-12 20:34:54 +01:00 |
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Ben Wallis
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967fd9280b
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Fixed suppressed clippy warnings for #587 - many_single_char_names
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2020-06-11 20:07:46 +01:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Joshua Barretto
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e498d78b6c
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Fixed boundary meshing issue for scaled terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b2c8dc0806
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Added terrain sprite LoD
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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2a6a19f7ef
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fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431b2ae07b
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Fixed window mask layering, fmt
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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58874803a3
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Disabled chunk mesh sorting for now
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a9adebcab3
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Improved rendering performance with smarter meshing order
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
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0fb3a115da
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Add more crops
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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48e67ba9c0
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Fixed terrain sprite AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a0dae82a2b
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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df5aa93fd7
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Better AO, fixed cloud pixelation
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2020-04-23 18:19:40 +01:00 |
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Pfauenauge90
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1b170f70c3
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Even less blending.
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2020-03-15 15:53:51 +01:00 |
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Pfauenauge90
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0e7f3a6b00
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Update vol.rs
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2020-03-15 15:53:51 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Imbris
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38c48317f7
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Fix lighting calc bug, lower meshing bench sample size
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2020-01-19 18:14:07 -05:00 |
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Imbris
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3c8d0a3bb9
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fix typo, replace u32 with Vec3<u8> in light propagation queue
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2020-01-19 16:03:27 -05:00 |
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Imbris
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4b01c1b082
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add: capability to disable blending for particular BlockKinds
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2020-01-19 16:03:27 -05:00 |
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Imbris
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b3cdde3ce9
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fix: panic in terrain meshing
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2020-01-19 16:03:27 -05:00 |
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Imbris
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6f6dc1b16b
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Cleanup
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2020-01-19 16:02:12 -05:00 |
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Imbris
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aa48729376
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Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
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2020-01-19 16:02:12 -05:00 |
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Imbris
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09239caf88
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While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
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2020-01-19 16:02:12 -05:00 |
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Imbris
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3347438d51
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Propagate light via queue to avoid block lookups
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2020-01-19 16:02:12 -05:00 |
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Imbris
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211c076b8d
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Remove unnecessary sampling in meshing light calculations
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2020-01-19 16:02:12 -05:00 |
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Imbris
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33993638fe
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Experiment with replacing hashmap in light calculations
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2020-01-19 16:02:12 -05:00 |
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Yusuf Bera Ertan
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4a0a2d5229
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Cargo fmt
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2020-01-08 20:09:54 +03:00 |
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Yusuf Bera Ertan
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fd9cc76786
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Reimplement #210
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2020-01-07 18:40:45 +03:00 |
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Imbris
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4bcc55ad34
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improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
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2019-10-24 20:02:29 -04:00 |
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Joshua Barretto
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4bbc340f52
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Faster meshing, better dusk
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2019-10-14 10:48:40 +01:00 |
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Forest Anderson
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e7b97e0c66
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md5sum assets
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2019-10-09 22:42:39 +00:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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Joshua Barretto
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889fd678c6
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More opaque water surface
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2019-10-08 12:21:05 +01:00 |
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Imbris
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83b5ca3335
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Higher level cache abstraction
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2019-10-01 02:10:28 -04:00 |
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Imbris
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89a1c45ac7
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Cache most recent chunk access in terrain meshing
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2019-10-01 02:10:28 -04:00 |
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Joshua Barretto
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8d2f1d470c
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Removed unnecessary code
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2019-09-27 14:03:08 +01:00 |
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Joshua Barretto
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a90ceddde0
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Fixed cold near oceans, faster meshing
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2019-09-27 12:46:20 +01:00 |
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Joshua Barretto
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09197049cb
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Made meshing considerably faster
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2019-09-27 11:06:32 +01:00 |
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Joshua Barretto
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81dc77c87b
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Resolved warnings
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2019-09-26 13:34:15 +01:00 |
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Joshua Barretto
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899a7c56ab
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Dark water
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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207568a012
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Better day/night cycle, less intense sun
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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b62830b8b4
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Better hills
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2019-09-26 00:15:07 +01:00 |
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