flo
8863ea53c4
worldboss_aggro_fix
2024-06-03 06:52:13 +00:00
Sylv
44a56be25b
Fix Gnarling Speed
2024-05-30 10:41:55 +00:00
Marcel
82939a9971
Merge branch 'sam/projectile-rework' into 'master'
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Rewrote projectile constructor
See merge request veloren/veloren!4457
2024-05-29 08:13:49 +00:00
Samuel Keiffer
eeb68797e7
Merge branch 'new_sahagin' into 'master'
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new_sahagin
See merge request veloren/veloren!4467
2024-05-29 00:01:46 +00:00
flo
ee608d3c25
new_sahagin
2024-05-29 00:01:46 +00:00
Sam
7a7e6391b4
Rewrote projectile constructor
2024-05-28 19:54:36 -04:00
flo
5c575484f2
dagon_anticheese
2024-05-28 19:13:49 +00:00
Youser Nayme
6c79e5dd9a
Rebalance cultist dungeon loot tables and distribution, and improve Mindflayer anticheese
2024-05-23 06:07:20 +00:00
Marcel Märtens
5f41aefacb
update toolchain to 2024-05-14
2024-05-18 00:58:54 +02:00
Marcel Märtens
b770665fb9
new toolchain lints helped us to find issues, backporting the bugfixes here.
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NOTE: we havent had world enabled in server/agent, this MR now enables this, might have some (hopefully positive) effects on our agent code
2024-05-16 10:40:15 +02:00
James Melkonian
dc50f67103
Reorder rocksnapper abilities
2024-05-14 18:23:38 -07:00
James Melkonian
505788abdf
Change rocksnapper action counters to timers
2024-05-14 18:22:20 -07:00
James Melkonian
25ad114072
Rocksnapper AI and animation tweaks
2024-05-14 18:22:20 -07:00
flo
76628057b5
new_cultist
2024-05-12 18:33:11 +00:00
Sam
b6fbcbb204
Fixed bugs with negative DR buffs bypassing admin tabard, auras only being cleared if entity had entered_auras component, and shockwaves with 0 combo cost resetting combo. Other balance feedback.
2024-04-28 19:43:50 -04:00
Sam
aeb887963e
Hammer AI
2024-04-28 19:43:50 -04:00
Sam
b8de5e414b
Helm Crusher
2024-04-28 19:40:12 -04:00
Sam
fcfff367c9
Cleanup stuff from old hammer
2024-04-28 19:36:14 -04:00
Sam
09b25d4f74
Initial setup
2024-04-28 19:35:12 -04:00
flo
961f49e2af
mine-implementation
2024-04-28 19:31:18 +00:00
Dmitry Kashitsyn
ae652eef85
Improve long distance path-finding if target chunk is unloaded
2024-04-08 21:14:48 +05:00
Kira Lu
5e88b67e0b
newclarityex/petting animals
2024-04-07 15:05:18 +00:00
Dmitry Kashitsyn
4664f1455f
Reformat the source
2024-04-02 23:32:39 +05:00
Dmitry Kashitsyn
45916d1794
Fix accidental jump cancellation during dispatch of NpcActivity::Goto
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`AgentData::jump_if` cancels `InputKind::Jump` if condition
is not met. Even if the jump itself was issued elsewhere.
This prevented merchants and travelers from reaching target site
if somewhere along the path jump is required.
This is exactly what happens during dispatch of `NpcActivity::Goto`.
Original implementation contained `traverse` followed by `jump_if`
for flying NPCs which cancelled pending `InputKind::Jump` issued
by `traverse`.
This fix extends jump condition inside traverse by
including `traversal_config.can_fly`.
2024-04-02 22:16:12 +05:00
flo
327c195374
cursekeeper_tweaks
2024-03-03 17:50:46 +00:00
juliancoffee
60d47326bd
Implement reliable gliding AI
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- Wield glider when falling, but do nothing else
- Safe auto glide when in gliding state
- Agent unwield glider if on ground
2024-03-01 21:59:08 +02:00
flo
673425f9f1
terracotta_small_tweaks
2024-02-21 21:52:09 +00:00
flo
605cb0837f
phoenix_tweaks
2024-02-18 19:11:34 +00:00
flo
ed4fd55bc3
terracotta
2024-02-15 06:08:03 +00:00
Youssef Fahmy
0d2938d8f1
Beginner balance tweaks
2024-02-14 23:23:29 +00:00
Isse
e651b9b2ac
initial setup and convert entity_manipulation
2024-02-07 10:38:37 +01:00
do-no-van
646c57501f
make fortitude scale of difference from maximum health
2024-01-21 20:18:19 +00:00
flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Imbris
03e46de748
Merge branch 'imbris/construct-dispatcher-once' into 'master'
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Only construct specs::Dispatcher once
See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Imbris
807bd758b7
cargo fmt
2024-01-04 00:30:21 -05:00
Imbris
6c6b9181a5
Only construct specs::Dispatcher once
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* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Maxicarlos08
004be6395f
Don't dismount if we're a steering entity
2024-01-02 23:42:14 +01:00
Sam
f65d449aa3
Deprecated combo melee character state
2023-12-28 19:02:10 -05:00
Isse
96a3c81cbb
fix captain dismounting and don't panic in RandomField::choose
2023-12-12 20:14:39 +01:00
Isse
8569f30336
review fixes
2023-12-12 19:41:40 +01:00
Isse
a3a19ecc3a
tavern rtsim
2023-12-07 20:08:03 +01:00
Michał
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
Sam
4e0e94b5c6
Removed spin melee character state
2023-11-16 19:17:38 -05:00
Samuel Keiffer
fdb28ec2dd
Merge branch 'sam/buff-maps' into 'master'
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Changed buffs from using hash maps to an enum map and a slot map.
See merge request veloren/veloren!4182
2023-11-14 01:49:49 +00:00
Sam
a4df3f8ad5
Split action state into two sets of state, one each for combat and behavior.
2023-11-12 12:45:03 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Marcel Märtens
8e95cb944d
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
Marcel Märtens
631f3ab8ee
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c
Revert "extended clippy from quality.sh"
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This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00