Sam
|
0d3795112c
|
Added cursed flame attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
jshipsey
|
49f496e290
|
intitial values
|
2021-03-12 00:58:12 -05:00 |
|
Sam
|
c6a222340e
|
Particles for lifesteal beam. Changed how frontend recognized beams.
|
2021-03-09 17:59:39 -05:00 |
|
Sam
|
18edc1092b
|
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
|
2021-03-09 17:59:33 -05:00 |
|
Sam
|
43874a4aa5
|
Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
|
2021-03-09 17:58:20 -05:00 |
|
Snowram
|
e7bbf3981d
|
Object animation
|
2021-02-21 19:17:44 +01:00 |
|
Pascal Fuhrmann
|
9f7637ab21
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
|
jiminycrick
|
152156d065
|
Fix rebase and scrub poise from UI
|
2021-01-28 17:22:39 -08:00 |
|
jiminycrick
|
dd69b5f2bc
|
Poise stats
|
2021-01-28 17:22:35 -08:00 |
|
jiminycrick
|
c83296a4ec
|
Initial broken implementation of poise
Character movement no longer broken.
|
2021-01-28 17:22:33 -08:00 |
|
Sam
|
cc60ca58be
|
Added sword skill tree
|
2021-01-19 08:06:59 -05:00 |
|
Sam
|
490915d384
|
Modified how most abilites that could scale were scaled.
|
2020-12-07 22:00:24 -06:00 |
|
jiminycrick
|
aad9734055
|
Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
|
2020-11-24 17:49:00 -06:00 |
|
jiminycrick
|
1cf0aff5ef
|
More ai work
balance
Lavadrake AI tweaks
feedback tweaks
|
2020-11-24 17:48:54 -06:00 |
|
jshipsey
|
f411ff7e04
|
bunch of animations and more attacks
|
2020-11-24 17:48:51 -06:00 |
|