Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
924d09e46c
balancing
...
more specific stats
Update body.rs
more balancing
non hostile catoblepas and mouflons
quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Imbris
a763bbe73c
Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations
2020-08-13 04:32:05 -04:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
...
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
d7ccb28ea7
Pathfinding improvements
2020-08-12 21:15:53 +01:00
Joshua Barretto
9bb10a6d00
Various improvements to castles, dungeons and more
2020-08-12 21:15:53 +01:00
Joshua Barretto
0bad704719
Made agents flee
2020-08-12 21:15:53 +01:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
Imbris
a7df000a6f
Fireballs no longer damage group members
2020-08-08 01:16:35 +02:00
Imbris
390d289d35
Add timeout's to group invites, and configurable limit to group size
...
Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Imbris
543d971a19
Projectiles ignore entities in the same group, pets no longer follow group leader
2020-08-08 01:15:58 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
10c3d01466
Add basic group functionality (no voxygen wiring yet)
2020-08-08 01:09:01 +02:00
Silentium2318
a59438e3e4
Dis some distance and attack arc tweaking
2020-08-06 09:39:09 -05:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
527e7a329e
Armor fixes
2020-07-25 23:57:04 +00:00
Imbris
3c954534ed
Merge branch 'treeco/fix-spawn-damage' into 'master'
...
Reset rather than accumulate velocity when stuck or in unloaded chunks
See merge request veloren/veloren!1185
2020-07-18 19:08:40 +00:00
Imbris
c7e8a6bfae
Remove gravity rather than reset velocity in unloaded chunks
2020-07-18 07:13:30 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Joshua Barretto
951a977b2f
Improved hill path following
2020-07-10 00:43:11 +01:00
Joshua Barretto
47e413c530
Improved pathfinding tolerance and reliability
2020-07-09 16:54:10 +01:00
Treeco
1f1d9c5625
Reset rather than accumulate velocity when stuck or in unloaded chunks
2020-07-09 15:58:07 +01:00
Samuel Keiffer
25c28f26d6
Different body types now have different health values and gain different amounts of healths on leveling.
2020-07-09 00:04:25 +00:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Ben Frankel
823141f825
Maintain character state when inventory is modified
...
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).
Rationale for keeping the same behavior:
Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.
Rationale for setting the new behavior:
Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.
In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Joshua Barretto
3cfd8bdd3c
Fixed animal loadouts and /spawn
2020-07-07 02:21:14 +01:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00
Joshua Barretto
99a526f702
Made pets healable
2020-07-06 21:18:30 +01:00
Joshua Barretto
d943bb4537
Made pets regulate their speed
2020-07-06 20:51:23 +01:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
Joshua Barretto
8a0b7fd173
Smoother pathfinding for fast animals
2020-07-05 09:38:14 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
scott-c
b2cbf3ee8f
Adjust character state's energy regen
2020-06-15 18:13:47 +08:00
scott-c
f2f79a1b3c
reset energy regen on ability use instead of wield
2020-06-15 18:12:30 +08:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
7eb1b2c263
Add level up network event
2020-06-01 22:04:44 +08:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Shane Handley
a41576e767
Correctly set the exp target for the next level when spawning a character.
...
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Joshua Barretto
bd2093c819
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
58b30c4518
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
Joshua Barretto
b750b2b00c
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
a7b5d6b270
Fix minor bugs with NPCs
2020-04-23 18:19:41 +01:00
Joshua Barretto
68732bebde
Fixed block snapping for bizarre block heights
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
Joshua Barretto
d28f5f24fb
Made agents cleverer
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
dde0319293
Lighting improvements, fixed NaN issue for agents
2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a
Fixed cloud bugs, made pets run into you less
2020-04-23 18:19:40 +01:00
Piotr Korgól
84b1abdfcb
Prevent projectiles from hitting their owners
2020-04-06 23:08:54 +02:00
Imbris
a73d010f7b
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
2020-04-01 11:15:14 -04:00
AdamWhitehurst
e04fdd715e
expose and use blocking consts
2020-04-01 07:07:10 -07:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
Imbris
ce0f54e9d6
Combine dir and force in KnockUp and ApplyForce events
2020-03-27 22:19:23 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Imbris
df5a7ef0e3
split toggle events
2020-03-27 21:32:30 -04:00
timokoesters
ad0314b4f5
Projectile hits regenerate energy
2020-03-27 17:07:19 +01:00
timokoesters
2b68adff51
Balancing, make fireball not holdable, arrow knockback
2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb
Balancing
2020-03-26 22:56:33 +01:00
Shane Handley
0446a56f00
Regen energy when sitting.
2020-03-26 18:23:57 +11:00
Imbris
e6f50b4032
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
2020-03-25 18:49:15 -04:00
timokoesters
74eacbe27c
fix "Npcs can't be healed anymore"
2020-03-25 22:57:14 +01:00
AdamWhitehurst
857652ee23
Update triple_strike:
...
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
timokoesters
7f02f5e7d2
Npcs can't be healed anymore
2020-03-24 23:03:57 +01:00
timokoesters
2117bb05d0
Healing staff
2020-03-24 22:03:11 +01:00