jshipsey
71f737073e
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
3c6025fd46
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
6134387247
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8bd19d62b1
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
c2e7d3e00a
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
b0f38591cd
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
a546c4827d
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
ad6865af69
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9
rebase
2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a
fmt
2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
7f94028653
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
f671a60fff
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
6101085193
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
2060fcb525
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
211f1276df
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
739ff253ec
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
45f5fffaa7
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
3c61fa3425
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
fe9deb29af
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
20aee17e94
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
fde7e6fedc
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
61c0c2991d
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
cc989de3f5
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Barretto
5bfeabd03a
Fixed unit tests
2020-04-26 18:50:21 +01:00
Monty Marz
7c4effd1a1
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
82bafaaef8
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
b8a880b2ae
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
0a71e8cdaf
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
091933d5b0
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
382b0667c1
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
82a9c17558
Added reseeding for sites
2020-04-25 21:44:23 +01:00