1581 Commits

Author SHA1 Message Date
jshipsey
71f737073e keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3 cyclops 2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02 fix swim bug 2020-05-11 21:44:21 -04:00
Forest Anderson
3c6025fd46 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
6134387247 Add orientation to debug text 2020-05-11 00:10:03 -04:00
Imbris
8bd19d62b1 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
CapsizeGlimmer
c2e7d3e00a Fixed player list tab completion 2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01 Finish tab completion implementation 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8 Initial client implementation of tab completion 2020-05-10 19:16:01 -04:00
CapsizeGlimmer
b0f38591cd Move cursor to end when moving through chat history 2020-05-09 21:51:02 -04:00
jshipsey
a546c4827d delete unused jump file 2020-05-09 19:59:34 -04:00
Snowram
ad6865af69 Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9 rebase 2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a fmt 2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
7f94028653 Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06 skeletal tweaks 2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
f671a60fff Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
6101085193 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
2060fcb525 Initial idle animation work 2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70 Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
211f1276df Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
739ff253ec Dragon work 2020-05-09 18:07:31 -04:00
S Handley
7a6c392fc3 - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
45f5fffaa7 Fix infinitys and NaNs in lights 2020-05-04 17:17:54 -04:00
CapsizeGlimmer
3c61fa3425 Enter the world by pressing "enter" at character selection 2020-05-04 19:08:51 +02:00
CapsizeGlimmer
fe9deb29af Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
20aee17e94 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
fde7e6fedc Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Justin Shipsey
61c0c2991d new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
cc989de3f5 skel attribute transfer 2020-04-27 05:11:34 +00:00
Joshua Barretto
5bfeabd03a Fixed unit tests 2020-04-26 18:50:21 +01:00
Monty Marz
7c4effd1a1 Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
82bafaaef8 body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
b8a880b2ae Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
0a71e8cdaf Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
091933d5b0 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
382b0667c1 Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
82a9c17558 Added reseeding for sites 2020-04-25 21:44:23 +01:00