jshipsey
ab09814bd9
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
9c96a8d941
crafting stations
2021-06-07 10:59:35 +02:00
Sam
868b5b00aa
Removed armor stat hackery.
...
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
26f101b994
Added default values to every armor item.
2021-06-07 10:59:15 +02:00
Sam
ae60bbf683
Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
2021-06-07 10:58:42 +02:00
Sam
4b91bea700
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
9379c2a2e7
icon work, more models
2021-06-07 10:58:27 +02:00
Sam
1a4b39e283
Recipe book fix
2021-06-07 10:58:07 +02:00
jshipsey
edd9e447ff
recipes, re-organization, cleanup
2021-06-07 10:58:05 +02:00
jshipsey
7e6c01c9e9
cloth/metallic armor
2021-06-07 10:56:54 +02:00
jshipsey
b55bc7b003
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
jshipsey
6d2e3e6f8c
more drops, armors
2021-06-07 10:56:16 +02:00
jshipsey
77a1f779be
hides/leathers
2021-06-07 10:56:04 +02:00
jshipsey
04bec5f7f3
more meat
2021-06-07 10:55:50 +02:00
jshipsey
d0134ebf82
added some meat
2021-06-07 10:55:34 +02:00
Monty
82440de48f
new bgs
2021-06-06 19:30:37 +02:00
Marcel
3182724b66
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
hqurve
8da6cbe414
Widened recipe list in crafting menu and added quality indicators to names in the list
2021-06-06 15:55:11 +00:00
Snowram
b1a2d0b698
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Snowram
29d1d127d3
Yeti combat anims
2021-06-06 00:17:23 +02:00
Sam
a73e7c78e0
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
6d342537d6
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
d5b25bd36b
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
6add5510a7
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
9c5ca3bba5
Added base ability set
2021-06-04 18:17:14 -05:00
juliancoffee
267409ef4a
Bow Tweaks
...
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
0658510ba6
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
7f942864de
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
a4d95fdd13
some animation
2021-06-03 21:39:17 -05:00
Sam
1ebe6461d4
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
47d5ea69eb
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
d0bfcabd1c
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
07829fffab
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Imbris
b9a55961c5
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
308cbbb998
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
156888e965
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Avi Weinstock
a46b876437
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
c34116a835
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
5178e4b7a2
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
1c48052898
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
78a646a3eb
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
5007a6bf5a
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
Imbris
c0be83c956
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
1f6c2eb12f
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
596553d375
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Synis
b79281b7ec
Fix missing include
2021-06-02 23:59:50 -04:00
Imbris
e97f818fbb
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
42f24818a2
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6
Implement screenshots
2021-06-02 23:59:50 -04:00