Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
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- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Entropy
6f331e0435
changed sec count to be consistent w/ other foods
2020-12-17 12:43:33 -08:00
Entropy
d533d08707
extraneous periods go away
2020-12-11 19:20:36 -08:00
Entropy
71d98d34fb
Adding some basic consumable crafting ingredients
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more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
Snowram
ecdbd1c5d6
Makes consumables heal faster
2020-12-10 18:06:32 +01:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Monty Marz
eb79820c25
tweaks consumables buffs values
2020-11-06 01:08:32 +01:00
Snowram
a52f83e92c
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Fausk
477b575f4e
fixup improved item descriptions for most items (no swords)
2020-11-01 13:29:35 -07:00
Monty Marz
8fa398954d
Initial implementation of buffs UI
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player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
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Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00