Commit Graph

155 Commits

Author SHA1 Message Date
Sam
83fdc8806d Added function to automatically generate a combat rating. Currently, it is used to calculate exp. 2021-01-19 08:07:54 -05:00
Sam
4f552a736e Added skill point costs to tooltips. 2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1 Added tooltips with numbers. Balancing on some skills.
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115 flashing buttons for available points, WIP lock/unlock indicator
Condensed UI code. Removed some hardcoding.

icons

squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
69be3a3d93 Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Sam
63eb71ed5b Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools. 2021-01-18 17:54:03 -05:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
Monty Marz
06e7ac25c1 fix loot tables, enemy bar color change 2021-01-09 15:26:24 +01:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Sarra Kitty
e8eb2b3a6c new gliders
added sandraptor glider

added sandraptor glider

stuff

working on other raptor gliders

adding file and placeholder model (copy of morpho) for monarch butterfly gliders

adding models for snow and wood raptor gliders

added a proper model for the monarch glider

adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table

made raptors drop their feathers

fmt
2020-12-24 02:54:18 +00:00
Marcel
d2da8d671f Merge branch 'a1phyr/use_assets_manager' into 'master'
Use `assets_manager` to load assets

See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
37d6fbc3ce Merge branch 'entropicdrifter/refactor-attacker-name' into 'master'
Create and use get_attacker_name method

See merge request veloren/veloren!1529
2020-12-17 11:53:36 +00:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Joshua Barretto
fe7f73bf62 Removed panic sources from server event handling 2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
Marcel Märtens
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Barretto
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
808d1873bd Began implementing rtsim 2020-11-23 10:37:59 +00:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
entropicdrifter
fae3cf2521 create and use get_attacker_name method 2020-11-15 21:49:54 -05:00
Sam
69bb54b4a2 Campfires can no longer be yeeted by arrows. 2020-11-15 11:13:03 -06:00
AlKabir
4803ee5c81 changed to an or operand 2020-11-07 23:37:15 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
AlKabir
289126d9c8 Make different mobs drop different assetts on death (not just lootbags) cargo fmt 2020-11-07 22:50:38 -06:00
AlKabir
134c481408 Make different mobs drop different assetts on death (not just lootbags) 2020-11-07 22:50:38 -06:00
AlKabir
77f3c7e3c5 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
Snowram
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Sam
f69f494524 Fixed crash from changes in explosion code. 2020-11-04 22:21:02 -06:00
Sam
a0af315930 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
d38f1d319c Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum. 2020-11-04 19:22:06 -06:00
Sam
87bff41a66 Addressed comments. 2020-11-04 19:22:05 -06:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Marcel Märtens
3d9c3e481e Undo one Componenet per Stream and instead use Client.
In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
Marcel Märtens
00456c8373 extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
Marcel Märtens
37d08e93ca review:
- fix wording in error msg
 - find better name for structs
 - unify errors and cleanup code with `(|| {foo?; Some(())})()` pattern
 - fix the negative PlayersOnline, it was caused by having a gracefull shutdown AND a timeout error. we now unregister the client when he issues TERMINATE
2020-11-03 08:55:51 +01:00