Joshua Barretto
3881d2ea38
Fixed i16 underflow
2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
DaforLynx
ff624dd6e9
Reinstate town music.
2022-03-13 11:18:32 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
Isidor Nielsen
bd8a7a0506
Better rocks
2022-03-02 16:28:04 +00:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
b28f6276dd
Gnarling dungeons now only generate near forests.
2022-02-10 14:58:09 -05:00
InfRandomness
54b69e37a5
Implement giant trees in site2
2022-02-02 02:33:37 +00:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
IsseW
f8d94ef25f
biome name to chunk name
2022-01-16 18:11:22 +01:00
IsseW
5bd7507f31
Added poi for all biomes
2022-01-16 16:54:49 +01:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
8a85d6e6e0
cargo fmt, pass calendar down into building creation
2021-12-20 18:06:58 +00:00
Christof Petig
42ba9212ea
move Calendar object into WorldSim
...
(needed for Christmas decoration in towns)
2021-12-20 18:06:58 +00:00
Joshua Barretto
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab
Added christmas snow
2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Joshua Barretto
4b8bf94320
Used correct entity configs
2021-11-01 22:19:49 +00:00
Joshua Barretto
4acffb9cfb
New CSG API for site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
1473029204
Added ability to toggle world features
2021-10-10 13:41:57 +01:00
Joshua Barretto
bfc55d7b17
More cavern details
2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7
Performance improvements for terrain watcher
2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
Joshua Barretto
3f7e0a5e52
Added shrub layer with example shrub
2021-10-05 00:02:02 +01:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
Joshua Barretto
95dce5a1ac
Prevented spots spawning on sites
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3
Initial spot implementation
2021-08-28 14:53:30 +01:00
Dr. Dystopia
72058ef32e
Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions
2021-07-24 20:24:57 +02:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Avi Weinstock
0ac6305dfc
Rename difficulty to dungeon_difficulty.
2021-06-25 18:18:27 -04:00
Avi Weinstock
df4f536523
Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
2021-06-23 23:22:14 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Treeco
8c2a5559d3
Move common code out into function
2021-03-28 18:22:47 +01:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00