Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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Olexorus
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2212c3d70c
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Remove borrow-checker appeasing code that's no longer necessary in Rust 2021
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2022-03-15 16:49:03 +01:00 |
|
Sam
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89bf529a5e
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
|
Sam
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f5e0cb0045
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Addressed review comments
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2022-03-03 01:11:18 -05:00 |
|
Sam
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0a0fffd5ed
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Addressed review comments
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2022-03-03 01:11:17 -05:00 |
|
Sam
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5a60562eee
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Addressed review comments
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2022-03-03 01:11:16 -05:00 |
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Sam
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87434c472c
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Trails shrinks over time
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2022-03-03 01:11:05 -05:00 |
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Sam
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bee16001ed
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Don't upload weapon trails to GPUs for entities that have only zero quds.
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2022-03-03 01:11:03 -05:00 |
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Sam
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cfbb3a5bca
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Changed to a single dynamic model
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2022-03-03 01:11:02 -05:00 |
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Sam
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d23dd6c9e9
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Fixed a few errors
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2022-03-03 01:10:54 -05:00 |
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Sam
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5018a9f476
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Game now runs, still doesn't work
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2022-03-03 01:10:53 -05:00 |
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Sam
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05f53a5316
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Changed to one dynamic model per entity.
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2022-03-03 01:10:50 -05:00 |
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Sam
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d9028ec978
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Dynamic model now used for trail.
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2022-03-03 01:10:49 -05:00 |
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Sam
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0794f980fe
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Mostly snaked through another rendering pipeline
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2022-03-03 01:10:47 -05:00 |
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Imbris
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08f67a335f
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Add experimental shader option that lowers glow strength for lights near the camera
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2022-02-26 00:26:42 -05:00 |
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Imbris
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adec5905bd
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Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted.
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2022-02-19 19:05:04 -05:00 |
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Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Imbris
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18f6077321
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Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
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2022-02-01 21:24:50 +00:00 |
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Marcel Märtens
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201a5ac2c7
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stricten some rules and fix some clippy warnings
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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f3f08936d8
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Decrease too-many-arguments-threshold and type-complexity-threshold.
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Imbris
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432d78a232
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Merge branch 'imbris/screenshot-format' into 'master'
Support multiple texture formats for screenshots
See merge request veloren/veloren!3134
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2022-01-25 14:45:54 +00:00 |
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Imbris
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c320604a36
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Support multiple texture formats for screenshots
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2022-01-25 00:36:08 -05:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Imbris
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7e5a3efd02
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Add egui window to toggle experimental shaders.
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2022-01-23 21:14:41 -05:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
|
Joshua Barretto
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38832fadd3
|
Improved underwater lighting on low shader settings
|
2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
|
Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
|
2022-01-23 17:16:22 +00:00 |
|
Joshua Barretto
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
|
Joshua Barretto
|
3b347a2aa3
|
Improved underwater lighting on low shader settings
|
2022-01-21 13:35:40 +00:00 |
|
Joshua Barretto
|
5b606f0d50
|
Significantly improved underwater shaders
|
2022-01-21 00:42:20 +00:00 |
|
Joshua Barretto
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5a7cd39625
|
Added point glow slider
|
2022-01-20 13:40:11 +00:00 |
|
Joshua Barretto
|
fcd25648fe
|
Fixed point glow with no clouds
|
2022-01-19 20:08:13 -05:00 |
|
Joshua Barretto
|
7506dc2a41
|
Added procedural LoD detail shader
|
2022-01-19 19:59:14 -05:00 |
|
Joshua Barretto
|
dea540222f
|
Upped bloom default
|
2022-01-19 19:59:14 -05:00 |
|
Joshua Barretto
|
391d1f6bf4
|
Added point glow
|
2022-01-19 19:59:13 -05:00 |
|
Joshua Barretto
|
b85aac6e23
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
|
Joshua Barretto
|
cd428d9267
|
Added support for experimental shaders
|
2022-01-17 22:20:33 +00:00 |
|
Imbris
|
bf48bd5346
|
update toolchain to nightly-2021-12-19
|
2021-12-23 13:04:24 +01:00 |
|
Benoît du Garreau
|
aca088388b
|
Update assets_manager to 0.7
|
2021-12-12 22:11:47 +01:00 |
|
Jonathan Berglin
|
596307c9b7
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Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
|
Marcel Märtens
|
ef40ebe0c8
|
update toolchain to nightly-2021-11-24
|
2021-11-24 10:09:22 +01:00 |
|
Joshua Barretto
|
ef33b2e3ab
|
Better ambiance slider
|
2021-10-16 15:12:07 +01:00 |
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