Sam
|
d02c61ad8a
|
Item use is now goes through a control action rather than a control event.
|
2021-03-01 20:51:08 -05:00 |
|
Sam
|
404c7f0905
|
Combo melee now checks combo
|
2021-02-27 18:24:28 -05:00 |
|
Avi Weinstock
|
78014d7d3b
|
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
|
2021-02-23 15:49:34 -05:00 |
|
Sam
|
2b5120319d
|
Character behavior system now uses immutable data struct
|
2021-02-22 15:30:53 -05:00 |
|
Sam
|
1c83c5ee6f
|
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
|
2021-02-08 12:31:17 -05:00 |
|
Sam
|
6a1e583d45
|
Eradicated clones
|
2021-02-08 12:01:48 -05:00 |
|
Sam
|
8eebcdfcd2
|
Inventory changes that modify the loadout now go through a control action instead of a control event.
|
2021-02-08 12:01:47 -05:00 |
|
Sam
|
be8df9aef6
|
Addressed comments.
|
2021-02-02 16:08:09 -05:00 |
|
Sam
|
d3b75df76f
|
Changed name of Attacking comp to MeleeAttack
|
2021-02-02 13:06:31 -05:00 |
|
James Melkonian
|
23b1df3cdd
|
Add basic NPC interaction and fix NPC chat spamming
|
2021-01-31 20:29:50 +00:00 |
|
Sam
|
cc60ca58be
|
Added sword skill tree
|
2021-01-19 08:06:59 -05:00 |
|
Ben Wallis
|
aef2637288
|
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
|
2021-01-08 19:12:09 +00:00 |
|
Joshua Barretto
|
a4b9230f03
|
fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
|
2021-01-07 20:25:12 +00:00 |
|
Joshua Barretto
|
f8c8e342e6
|
Moved common networking code to common/net, clippy fixes
|
2020-12-13 17:23:45 +00:00 |
|
Marcel Märtens
|
add7922653
|
Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
|
2020-12-01 13:44:07 +01:00 |
|