Commit Graph

320 Commits

Author SHA1 Message Date
Caleb Cochran
219f9fa3be Added missed comma 2020-02-25 22:01:51 -06:00
Caleb Cochran
8479230e66 Replaced commas (fmt issue) 2020-02-25 21:59:08 -06:00
Caleb Cochran
9f7aa61fbd Fixing #504 - Enemies stop attacking after combat 2020-02-25 20:48:09 -06:00
Ben Simpson
636bf7d343 Merge branch 'expandedreality/energy-regen' into 'master'
Energy now does not regen when climbing,gliding,and swimming

Closes #483

See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
c427f2298e Energy now does not regen when climbing,gliding,and swimming 2020-02-13 18:46:01 -06:00
Ben Simpson
3343f8e5c0 Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files 2020-02-13 08:36:29 +00:00
Ben Simpson
bfd2f345b1 Update common/src/sys/movement.rs 2020-02-13 08:19:36 +00:00
Ben Simpson
0cd8150e98 Update common/src/sys/movement.rs 2020-02-13 08:13:36 +00:00
Ben Simpson
a49482503d Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
1aa98dbb62 Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files 2020-02-13 07:30:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Barretto
344eb9d45d Added intermittent rolling to NPCs during a chase 2020-01-27 16:18:36 +00:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
09f0a5744f Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3 Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
timokoesters
28fe73825d feat: fitness stat effects movement speed 2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Pfauenauge90
8a0efd3654 added TODO for energy numbers 2020-01-19 22:39:20 +01:00
Joseph Gerardot
454aa82669 Fixup energy regen math to properly account for acceleration at any
framerate.
2020-01-19 22:39:20 +01:00
timokoesters
6e651eb659 fix: make fall damage behave correctly again after changing gravity 2020-01-19 22:39:20 +01:00
timokoesters
65d0a1c4f4 refactor: use restrict_mut 2020-01-19 22:39:20 +01:00
timokoesters
8064b51ee2 improvement: better movement 2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
Piotr Korgól
e1adf40856 Improvement: Replace all '..=b' with '..b + 1' 2020-01-12 15:46:53 +01:00
Shane Handley
c6f64564a8 Remove emission of an audio event from stats sys
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.

The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Imbris
4fa05150a2 Merge branch 'imbris/char-screen-transition' into 'master'
Fix issues regarding going back to the character selection screen

Closes #386

See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Imbris
f52aef224e Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Imbris
1acf08390a Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide. 2019-12-31 16:41:45 -05:00
Joshua Barretto
cfbf69ae89 Made rolling less slippy, added tilt 2019-12-30 15:16:21 +00:00
Dylan Kile
badd3113d5 hierarchical pathfinding 2019-12-29 20:58:21 +00:00
Imbris
6524ea31d1 Fix flight turning 2019-12-20 22:51:35 -05:00
Imbris
934c5d6846 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
Imbris
bfaa18e010 Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection 2019-12-20 22:48:14 -05:00
Imbris
8f7323f41b Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8 Stop syncing Projectile component to the client 2019-12-20 22:48:14 -05:00
Imbris
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00