Commit Graph

2935 Commits

Author SHA1 Message Date
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
9d7efad526 Made worldgen a default feature 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
353a0f67be Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3 Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Monty Marz
97e7b1eabe Merge branch 'pfau/adjust-healthbars' into 'master'
Fix: Healthbars size

See merge request veloren/veloren!757
2020-01-26 01:19:36 +00:00
Monty Marz
49071400d2 Fix: Healthbars size 2020-01-26 01:19:36 +00:00
Joshua Yanovski
1a49121c90 Merge branch 'slipped/npc-configs' into 'master'
new mobs

See merge request veloren/veloren!703
2020-01-26 00:22:49 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
e716ca2623 Merge branch 'pfau/sprites-hairstyles-ui' into 'master'
35 new ground sprites, UI fixes

See merge request veloren/veloren!755
2020-01-25 11:14:02 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Monty Marz
1835927946 Merge branch 'pfau/fix-panic-logout-without-char-data' into 'master'
Fix: Player can't push the "Enter World" button anymore without having a character.

See merge request veloren/veloren!752
2020-01-25 10:36:32 +00:00
Monty Marz
4287c76e95 Fix: Player can't push the "Enter World" button anymore without having a character. 2020-01-25 10:36:30 +00:00
Imbris
659710e2b8 Merge branch 'imbris/pixel-art' into 'master'
Make scaling ui elements more pixel art friendly

See merge request veloren/veloren!702
2020-01-25 05:09:38 +00:00
Imbris
ecf36cb778 Merge branch 'imbris/nametags' into 'master'
Make nametages etc fixed size and only display within limited range

See merge request veloren/veloren!754
2020-01-25 04:17:56 +00:00
Imbris
460f5e6f26 Enable pixel art resizing for voxel based ui elements 2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f Adds fullscreen and window size settings and coverage based pixel art
scaling
2020-01-24 23:14:59 -05:00
Imbris
166aba61f0 Make nametages etc fixed size and only display within limited range 2020-01-24 22:09:45 -05:00
Acrimon
029f16a916 Merge branch 'acrimon/do-credit' into 'master'
Added sponsorship section to readme.

See merge request veloren/veloren!751
2020-01-25 01:15:17 +00:00
Acrimon
5596e144d7
Added sponsorship section to readme. 2020-01-25 01:46:06 +01:00
Monty Marz
f175947a91 Merge branch 'hotfix' into 'master'
Fixes number spam in console

See merge request veloren/veloren!748
2020-01-24 15:42:36 +00:00
Pfauenauge90
c08c545474 fixed numbers spam 2020-01-24 16:10:38 +01:00
Imbris
605eb7c6ec Merge branch 'imbris/vg3d-fix' into 'master'
Fix overflow in VolGrid3d

See merge request veloren/veloren!747
2020-01-24 06:27:26 +00:00
Imbris
b6235d51cf fix: overflow in VolGrid3d 2020-01-24 00:11:22 -05:00
Joshua Yanovski
d496080d84 Merge branch 'ffp/world-colors' into 'master'
Ffp/world colors

See merge request veloren/veloren!740
2020-01-24 03:17:44 +00:00
Joshua Yanovski
02f9c9490b Addressing MR comments. 2020-01-24 03:45:29 +01:00
Joshua Yanovski
3a0483e8ee Fix asset caching issue in CI. 2020-01-23 18:18:54 +01:00
Joshua Yanovski
53474a215a Resolving spurious Cargo.lock differences. 2020-01-23 18:18:46 +01:00
Joshua Yanovski
f39cc0b8bb Updating CHANGELOG. 2020-01-23 18:18:44 +01:00
Joshua Yanovski
2908843448 Erosion cleanup, part 3.
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3 Make changing Alt/Compute to f32 work again. 2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4 Erosion cleanup, part 2.
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
133ba29293 Fixing Cargo.lock after rebase. 2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09 Minor fix to map generation.
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ba043b91a2 Screenshots with F4 in the map, that will have the full resolution of
the displayed map (hopefully).
2020-01-23 18:18:16 +01:00
Joshua Yanovski
49e7e55cd6 Fix warnings in examples and benchmarks. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907 Fixes to enable loading (relatively) large maps.
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering.  It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
7f2573c561 Updating Cargo.lock. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
1358f1dffa Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab Send client 3D rendered map.
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0 Code restructuring for performance.
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently.  Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00