Commit Graph

15 Commits

Author SHA1 Message Date
Imbris
df5a7ef0e3 split toggle events 2020-03-27 21:32:30 -04:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
AdamWhitehurst
7dfe00b674 Finish state struct data refactor 2020-03-14 15:17:27 -06:00
Adam Whitehurst
fe1feebeb2 Renaming fn's 2020-03-08 10:38:40 -07:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
timokoesters
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
AdamWhitehurst
71a39c3677 Update update return statements 2020-01-12 15:14:08 -08:00
AdamWhitehurst
1816d4b805 Move states/ to common/src/ 2020-01-12 15:06:52 -08:00