AdamWhitehurst
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b67a4835f4
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Update disabled state flags
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2019-12-31 05:19:23 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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AdamWhitehurst
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ca44497258
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Add movement_utils
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2019-12-28 08:10:39 -08:00 |
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AdamWhitehurst
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06053faed0
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Add state disables, cleanup imports
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2019-12-26 10:01:19 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
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AdamWhitehurst
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c2ceabea0e
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finish movment states handle() fn logic
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2019-12-22 08:08:48 -08:00 |
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AdamWhitehurst
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1ab09220b0
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Rudimentary Stand State handle() move
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2019-12-21 07:57:15 -08:00 |
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Adam Whitehurst
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4e574cb29a
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Inputs enhancements
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2019-11-29 15:20:35 +00:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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25448ae2a1
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body tweak
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2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Imbris
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2703c8afe1
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Move serverside client to a component and communications into server ecs systems
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2019-10-23 23:50:06 -04:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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timokoesters
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460a494e77
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fix(bow): Don't remove vel and use sticky component instead
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2019-10-04 21:30:13 +02:00 |
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timokoesters
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e3c02f8ac1
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Allow projectiles to react to triggers
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2019-10-04 21:02:40 +02:00 |
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Joshua Barretto
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e22fe81a2f
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Added velorite
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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timokoesters
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ecbf7cad5b
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Remove old code
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2019-08-31 09:00:20 +02:00 |
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timokoesters
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155605841b
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Piotr Korgól
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0221de484e
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Give singleplayer its own server settings
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2019-08-14 17:51:59 +02:00 |
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Piotr Korgól
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6882170d6f
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Add Admins field to the settings file
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2019-08-14 17:30:36 +02:00 |
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Piotr Korgól
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98c0692260
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Add AdminPerms component, make some commands require it
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2019-08-14 17:30:36 +02:00 |
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Joshua Barretto
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677c5781ba
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Added bosses, improved secret object spawn rates
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2019-08-02 20:10:52 +01:00 |
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Joshua Barretto
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995090d2d4
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Added item drops
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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5bb7998d5a
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Added inventory sync messages and InventoryUpdate component
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2019-08-01 09:09:26 +01:00 |
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timokoesters
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c6034bf450
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Use Last<C> to check if a physics component changed
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2019-07-30 08:32:03 +02:00 |
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Piotr Korgól
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b1aace0110
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Add Level and Exp component
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2019-07-26 16:44:59 +02:00 |
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Joshua Barretto
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5cdfb26e0d
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Added LightEmitter component
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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Piotr Korgól
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bf748ae742
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Add CanBuild component, Block placing client messages and build mode command
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2019-07-03 21:28:07 +02:00 |
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jshipsey
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cc548eb669
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glider animation fix
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2019-06-30 18:53:45 -04:00 |
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jshipsey
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2ce5c5881e
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combat run/jump/idle animation states
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2019-06-30 18:53:44 -04:00 |
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timokoesters
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14400f6380
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Remove Actor and use Body instead
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2019-06-30 18:57:24 +02:00 |
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timokoesters
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610c86a3b9
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Animation fixes
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2019-06-29 21:01:27 +02:00 |
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timokoesters
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c80351f6ca
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Fix double roll bug
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2019-06-29 19:49:51 +02:00 |
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timokoesters
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fe6f627d42
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Clean up ecs actor body components
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2019-06-29 01:49:33 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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b947d78dac
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Improve organization of controls
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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69cb2ed84f
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Revamp control system
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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2008400169
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Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
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2019-05-27 21:47:19 +02:00 |
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jshipsey
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7aab509701
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rebase with combat merge
Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
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2019-05-26 11:02:01 -04:00 |
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jshipsey
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26da091b0b
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add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
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2019-05-26 10:39:57 -04:00 |
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timokoesters
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4696cd2c8b
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Add better inputs, input validation and more
Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
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2019-05-25 23:46:56 +02:00 |
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timokoesters
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1826a2b4f9
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Implement fast respawn
Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
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2019-05-25 23:21:39 +02:00 |
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