3126 Commits

Author SHA1 Message Date
Sam
99b5631d9d Turn towards center of sprite instead of corner. 2021-09-01 17:24:09 -04:00
Joshua Barretto
418b9928bd Merge branch 'zesterer/tiny-fixes' into 'master'
Worldgen hotfix

See merge request veloren/veloren!2797
2021-09-01 12:47:50 +00:00
Joshua Barretto
4b7fc1f4bb Made ore streams mineable 2021-09-01 12:05:00 +01:00
Knightress Paladin
ae0be40dd5 Make parrying refund the block stamina cost and cancel the recover animation 2021-08-31 23:46:33 -07:00
Sam
8bc237142a Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite. 2021-08-31 13:57:17 -04:00
Sam
f1a9f5cfed Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement. 2021-08-31 13:37:57 -04:00
Sam
689c69b8fc Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection. 2021-08-31 13:37:56 -04:00
Sam
6d27b6eeea No longer send collect inventory event if interactable sprite kind cannot be found. 2021-08-31 13:37:56 -04:00
Sam
878bea8091 Fixed interaction to work underwater. 2021-08-31 13:37:55 -04:00
Sam
0d87e00956 Changelog and added arm length (body radius) to sprite pickup range. 2021-08-31 13:37:53 -04:00
Sam
e8636a8350 Sprite interaction now uses pathfinding to check that it can be picked up. 2021-08-31 13:37:36 -04:00
Sam
21f75f31a2 Added simple distance check for sprite interaction. 2021-08-31 13:37:36 -04:00
Sam
018f9ae53f Entities will now attempt to orient towards the sprite they are interacting with. 2021-08-31 13:37:36 -04:00
Sam
ac6f00cbae Added attack hook event, attacks now cancel item use and sprite interaction. 2021-08-31 13:37:32 -04:00
Sam
984e39f1a2 Sprites now go through a character state to be picked up. 2021-08-31 13:36:04 -04:00
Joshua Barretto
03f852542b Make arrows 'bonk' hanging sprites 2021-08-31 13:31:27 +01:00
Joshua Barretto
fe09ddfd67 Merge branch 'zesterer/spots' into 'master'
Spots

See merge request veloren/veloren!2695
2021-08-31 12:03:47 +00:00
Monty Marz
2e5414d3e0 fix witch hut smoke 2021-08-30 12:03:13 +02:00
Joshua Barretto
bfbcb8bb57 More tree variety 2021-08-29 18:38:34 +01:00
Joshua Barretto
51d8b14790 Added spot loot 2021-08-29 12:50:35 +01:00
Sam
42e9548806 Renamed variable to make more explicit what it does. 2021-08-28 18:31:44 -04:00
Monty Marz
f3b56796ed witch stuff 2021-08-28 14:53:30 +01:00
Monty Marz
599aa8135a taiga and savannah definitions 2021-08-28 14:53:30 +01:00
Joshua Barretto
ddb1104fe4 Added index customisation for world structure models 2021-08-28 14:53:30 +01:00
Joshua Barretto
7b5b2e632c sync 2021-08-28 14:53:30 +01:00
Joshua Barretto
a66f1922aa More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
Sam
126f4e406a Fixed arrows dealing damage to entities if entity walked near arrow that stuck to terrain several seconds prior. 2021-08-26 19:00:28 -04:00
Sam
ae17cc5358 Fix mindflayer summoning minions inside pillars. 2021-08-22 12:21:24 -04:00
Imbris
93d7fd697d Merge branch 'imbris/some-tweaks' into 'master'
Add comment on tuple bool field meaning in pathing

Closes #758

See merge request veloren/veloren!2778
2021-08-21 16:56:01 +00:00
Ben Wallis
b82341d8af Merge branch 'xvar/book-doc-gen' into 'master'
Added cargo cmd-doc-gen to auto-generate the table of commands in the book

See merge request veloren/veloren!2776
2021-08-21 16:14:42 +00:00
Imbris
02e5cb85b6 Add comment on tuple bool field meaning in pathing 2021-08-21 15:19:12 +00:00
Ben Wallis
3dd3e5d5ea Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/commands.md page in the book 2021-08-21 13:36:55 +01:00
Ygor Souza
9af9e58a85 Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
b26228bec0 Remove giants 2021-08-16 18:15:01 +03:00
juliancoffee
3b332b9213 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
d93c6e2470 Add MakeNPC admin command 2021-08-16 16:45:36 +03:00
Imbris
b05515e5bf Merge branch 'juliancoffee/explode_vines' into 'master'
Make Fireballs explode EnsnaringVines

See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
juliancoffee
565e337f76 Make is_mid_air use on_surface().is_none() 2021-08-13 23:16:38 +03:00
Joshua Barretto
5f310163ef Merge branch 'min-persistent-world' into 'master'
min-persistent-world

See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
juliancoffee
86bf03be1c Add comment about fragility of solution 2021-08-12 15:28:58 +03:00
Dr. Dystopia
74c34598c7 Move assignment out of if-statement 2021-08-12 12:34:04 +02:00
Joshua Barretto
da58c3d143 Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
juliancoffee
42debc32d3 Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
juliancoffee
a93c6931d4 Implement /kit all and a bit of refactoring
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
756249fd04 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
juliancoffee
593393fbee Use asset::load_dir to get list of all items 2021-08-10 02:03:46 +03:00
Sam
571fe8aa0d Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
495e604dfc #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
juliancoffee
8f138080a9 Make Frenzied buff again 2021-08-09 13:05:00 +03:00
Treeco
ad7b18f8f0 Buff swim thrust for humans reduce gains from skillpoints
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00