Sam
99b5631d9d
Turn towards center of sprite instead of corner.
2021-09-01 17:24:09 -04:00
Joshua Barretto
418b9928bd
Merge branch 'zesterer/tiny-fixes' into 'master'
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Worldgen hotfix
See merge request veloren/veloren!2797
2021-09-01 12:47:50 +00:00
Joshua Barretto
4b7fc1f4bb
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Knightress Paladin
ae0be40dd5
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
8bc237142a
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
f1a9f5cfed
Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement.
2021-08-31 13:37:57 -04:00
Sam
689c69b8fc
Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection.
2021-08-31 13:37:56 -04:00
Sam
6d27b6eeea
No longer send collect inventory event if interactable sprite kind cannot be found.
2021-08-31 13:37:56 -04:00
Sam
878bea8091
Fixed interaction to work underwater.
2021-08-31 13:37:55 -04:00
Sam
0d87e00956
Changelog and added arm length (body radius) to sprite pickup range.
2021-08-31 13:37:53 -04:00
Sam
e8636a8350
Sprite interaction now uses pathfinding to check that it can be picked up.
2021-08-31 13:37:36 -04:00
Sam
21f75f31a2
Added simple distance check for sprite interaction.
2021-08-31 13:37:36 -04:00
Sam
018f9ae53f
Entities will now attempt to orient towards the sprite they are interacting with.
2021-08-31 13:37:36 -04:00
Sam
ac6f00cbae
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Sam
984e39f1a2
Sprites now go through a character state to be picked up.
2021-08-31 13:36:04 -04:00
Joshua Barretto
03f852542b
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Joshua Barretto
fe09ddfd67
Merge branch 'zesterer/spots' into 'master'
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Spots
See merge request veloren/veloren!2695
2021-08-31 12:03:47 +00:00
Monty Marz
2e5414d3e0
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
bfbcb8bb57
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
51d8b14790
Added spot loot
2021-08-29 12:50:35 +01:00
Sam
42e9548806
Renamed variable to make more explicit what it does.
2021-08-28 18:31:44 -04:00
Monty Marz
f3b56796ed
witch stuff
2021-08-28 14:53:30 +01:00
Monty Marz
599aa8135a
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
ddb1104fe4
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Joshua Barretto
7b5b2e632c
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
a66f1922aa
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Sam
126f4e406a
Fixed arrows dealing damage to entities if entity walked near arrow that stuck to terrain several seconds prior.
2021-08-26 19:00:28 -04:00
Sam
ae17cc5358
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
Imbris
93d7fd697d
Merge branch 'imbris/some-tweaks' into 'master'
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Add comment on tuple bool field meaning in pathing
Closes #758
See merge request veloren/veloren!2778
2021-08-21 16:56:01 +00:00
Ben Wallis
b82341d8af
Merge branch 'xvar/book-doc-gen' into 'master'
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Added cargo cmd-doc-gen to auto-generate the table of commands in the book
See merge request veloren/veloren!2776
2021-08-21 16:14:42 +00:00
Imbris
02e5cb85b6
Add comment on tuple bool field meaning in pathing
2021-08-21 15:19:12 +00:00
Ben Wallis
3dd3e5d5ea
Added cargo cmd-doc-gen to auto-generate the table of commands in the new players/commands.md page in the book
2021-08-21 13:36:55 +01:00
Ygor Souza
9af9e58a85
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
b26228bec0
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
3b332b9213
Add ori_modifier for DashMelee and nerf it
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* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
d93c6e2470
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
b05515e5bf
Merge branch 'juliancoffee/explode_vines' into 'master'
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Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
juliancoffee
565e337f76
Make is_mid_air use on_surface().is_none()
2021-08-13 23:16:38 +03:00
Joshua Barretto
5f310163ef
Merge branch 'min-persistent-world' into 'master'
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min-persistent-world
See merge request veloren/veloren!2662
2021-08-13 12:30:28 +00:00
juliancoffee
86bf03be1c
Add comment about fragility of solution
2021-08-12 15:28:58 +03:00
Dr. Dystopia
74c34598c7
Move assignment out of if-statement
2021-08-12 12:34:04 +02:00
Joshua Barretto
da58c3d143
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
42debc32d3
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
a93c6931d4
Implement /kit all
and a bit of refactoring
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+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
756249fd04
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
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Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
juliancoffee
593393fbee
Use asset::load_dir to get list of all items
2021-08-10 02:03:46 +03:00
Sam
571fe8aa0d
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
495e604dfc
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
juliancoffee
8f138080a9
Make Frenzied buff again
2021-08-09 13:05:00 +03:00
Treeco
ad7b18f8f0
Buff swim thrust for humans reduce gains from skillpoints
...
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00