Imbris
b85e9eae89
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-04-22 18:59:45 -04:00
Imbris
cfd8606b04
Start sprite refactor
2021-04-22 18:59:45 -04:00
Imbris
8d5d4223d0
Fix texture sampling syntax
2021-04-22 18:59:45 -04:00
Imbris
7c502c26bf
Switch to index rendering for most quad-like things
2021-04-22 18:59:45 -04:00
Imbris
6ebbbd408d
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-04-22 18:59:45 -04:00
Imbris
3b1ea02bc5
Fix lod alt texture filtering
2021-04-22 18:59:45 -04:00
Imbris
09a25e3fc0
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-22 18:59:45 -04:00
Joshua Yanovski
5b73717237
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c
Fix point shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1
More frustration with shadows.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9
Various fixes for shadows.
2021-04-22 18:59:44 -04:00
Capucho
2a748526fc
Fix the shadow drawing code
...
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483
Re enable sprite rendering
2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8
Fix clouds
2021-04-22 18:59:44 -04:00
Imbris
a886efa2ff
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-22 18:59:44 -04:00
Imbris
c943600274
Add skybox
2021-04-22 18:59:43 -04:00
Capucho
f6c821ef3a
Reenable terrain rendering
...
Refractor col lights
2021-04-22 18:59:43 -04:00
Capucho
f8570e9c83
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-04-22 18:59:43 -04:00
Capucho
8063730872
Renable the figure and terrain drawing code (not working yet)
2021-04-22 18:59:43 -04:00
Capucho
055556344b
Remove the depth buffer from the Third drawer
2021-04-22 18:59:43 -04:00
Capucho
a4eb6a3179
Shader fixes
2021-04-22 18:59:43 -04:00
Imbris
b3eab70fb2
Almost make clouds/postproccess run
2021-04-22 18:59:43 -04:00
Imbris
42770c2f89
Render Ui
2021-04-22 18:59:43 -04:00
Imbris
6ce8acbea9
fixed validation errors when creating pipelines
2021-04-22 18:59:43 -04:00
Imbris
366e8e8e04
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00
Joshua Barretto
19184a49a7
Made the pit of tartarus less bad
2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Joshua Barretto
11ba02130c
Made sprite/block selection effect more subtle
2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082
Made sprite/block selection effect more subtle
2021-04-20 02:46:06 +02:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a
Fixed negative cloud density bug
2021-04-19 22:02:47 +01:00
Joshua Barretto
f0f3da529b
Fixed water shader, sky shader
2021-04-19 14:42:49 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Joshua Barretto
b660c53b4c
Revert to old sky colours for no clouds
2021-03-28 17:07:41 +01:00
Joshua Barretto
34a7667410
Toned down aurora
2021-03-28 17:07:41 +01:00
Joshua Barretto
f16c2b8b4c
Made clouds adjust to world dimensions correctly
2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Joshua Barretto
0bed52f63c
Properly simulate atmospheric scattering
2021-03-28 17:01:53 +01:00
Joshua Barretto
d53042c852
Client-side time of day interpolation
2021-03-28 17:01:53 +01:00
Joshua Barretto
19ef00085d
Softer and faster clouds with more verticality
2021-03-28 17:01:51 +01:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
Joshua Barretto
d1b58ebb36
More reflective weapons
2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00