Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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timokoesters
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3ec2cc08b3
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Experimental tweeks to triplestrike
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2020-03-20 15:06:33 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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Adam Whitehurst
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990ea5c5a2
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Add triple_strike behavior to cs behavior sys
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2020-03-12 07:34:24 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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49c7143144
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Clean up warnings
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2020-03-07 13:03:10 -08:00 |
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Adam Whitehurst
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c678ca9540
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Re-add blocking
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2020-03-07 11:55:15 -08:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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