Joshua Barretto
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b9abb9d443
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Samuel Keiffer
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e33fcf03d8
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Merge branch 'sam/biped-weapon-fix' into 'master'
Fix weapon assignment loadout issues
See merge request veloren/veloren!1546
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2020-11-24 04:48:35 +00:00 |
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Sam
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74a47f447d
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Changed default main and secondary tool from Some(empty) to None.
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2020-11-23 21:54:12 -06:00 |
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Samuel Keiffer
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78dd5711a5
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Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
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2020-11-24 01:34:18 +00:00 |
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Sam
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6b6d3b3f1a
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
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Joshua Barretto
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b46e37bf56
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Merge branch 'christof/cave_in_maps' into 'master'
Show cave entries in the map
See merge request veloren/veloren!1540
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2020-11-23 23:42:00 +00:00 |
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Christof Petig
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5000c9872c
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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147638a5f7
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
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Christof Petig
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138bcc59d6
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
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Christof Petig
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3371b03798
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
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Christof Petig
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347d3e9b69
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Display names for caves (identical on both ends)
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2020-11-23 19:05:43 +01:00 |
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Christof Petig
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338a8ab18b
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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093bea2e7f
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Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
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2020-11-23 16:59:31 +00:00 |
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Joshua Barretto
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e9110f27f2
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Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk
See merge request veloren/veloren!1544
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2020-11-23 16:14:13 +00:00 |
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Joshua Barretto
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e4564f28d5
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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dfeae0f6fc
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Allow entities to despawn without a home chunk
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2020-11-23 15:16:07 +00:00 |
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Snowram
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8dc966831f
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Temp loot tables
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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a5196e4ea6
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Better town colour
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2020-11-23 10:58:22 +00:00 |
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Treeco
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3667443f0a
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Make zooming in then back out return to the previous zoom level
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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17efce6dad
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Prevent wildlife spawning in towns
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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64b53377a9
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Iteration order fix x2
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2020-11-23 10:58:22 +00:00 |
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Imbris
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84430cacb5
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Show indicator over site icons
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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64260b1394
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Treeco
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7cd7e0f6b5
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Fixed map screens for rectangular worlds
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8bd0cee2e5
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Monty Marz
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8612ad60d6
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Snowram
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193f776268
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Imbris
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25fcd27108
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Demystify map site icon placement calculations
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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fe9a634d69
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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d294a5926a
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Fewer trees near obstacles
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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3d2265322f
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Snowram
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c22c668f51
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Dungeon tweaks
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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57e533c8cd
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Updated changelog
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2020-11-23 10:58:20 +00:00 |
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Joshua Barretto
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bfeb740722
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Switched to pure iterator space search
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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70b6b1fe27
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Snowram
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a7c6d409d3
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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c3b9ceb2c6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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906428d373
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Light/glow temporal interpolation hack
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2020-11-23 10:57:57 +00:00 |
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Monty Marz
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25040e1934
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Update street_lamp.vox
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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795c99d285
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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e99e7f2775
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b17f44cdef
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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b1bda38446
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a394d065e2
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Snowram
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b8d82428eb
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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9831fd2be9
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added enum for different dungeon enemies
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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663efca174
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Fixed close cloud sampling issue
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2020-11-23 10:57:56 +00:00 |
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Sam
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30fbb64ac0
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Added LoadoutConfig to better specify loadouts.
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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1f6e2014eb
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remove level 6 dungeons
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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22d9a7dcd2
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translations, fixes
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2020-11-23 10:57:56 +00:00 |
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