5925 Commits

Author SHA1 Message Date
Joshua Barretto
b9abb9d443 Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Samuel Keiffer
e33fcf03d8 Merge branch 'sam/biped-weapon-fix' into 'master'
Fix weapon assignment loadout issues

See merge request veloren/veloren!1546
2020-11-24 04:48:35 +00:00
Sam
74a47f447d Changed default main and secondary tool from Some(empty) to None. 2020-11-23 21:54:12 -06:00
Samuel Keiffer
78dd5711a5 Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs

See merge request veloren/veloren!1545
2020-11-24 01:34:18 +00:00
Sam
6b6d3b3f1a Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Joshua Barretto
b46e37bf56 Merge branch 'christof/cave_in_maps' into 'master'
Show cave entries in the map

See merge request veloren/veloren!1540
2020-11-23 23:42:00 +00:00
Christof Petig
5000c9872c use iter once.chain(once).flatten trick to deduplicate SiteInfo generation 2020-11-23 23:28:21 +01:00
Christof Petig
147638a5f7 Remove the last remnants of the site circle and cave map drawing code 2020-11-23 19:54:56 +01:00
Christof Petig
138bcc59d6 fix clippy: One argument is no longer needed 2020-11-23 19:17:19 +01:00
Christof Petig
3371b03798 remove cave lines from the map, also remove remnants of the colored site circles 2020-11-23 19:07:11 +01:00
Christof Petig
347d3e9b69 Display names for caves (identical on both ends) 2020-11-23 19:05:43 +01:00
Christof Petig
338a8ab18b Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
093bea2e7f Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements

See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
Joshua Barretto
e9110f27f2 Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk

See merge request veloren/veloren!1544
2020-11-23 16:14:13 +00:00
Joshua Barretto
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
dfeae0f6fc Allow entities to despawn without a home chunk 2020-11-23 15:16:07 +00:00
Snowram
8dc966831f Temp loot tables 2020-11-23 10:58:22 +00:00
Joshua Barretto
a5196e4ea6 Better town colour 2020-11-23 10:58:22 +00:00
Treeco
3667443f0a Make zooming in then back out return to the previous zoom level 2020-11-23 10:58:22 +00:00
Joshua Barretto
17efce6dad Prevent wildlife spawning in towns 2020-11-23 10:58:22 +00:00
Joshua Barretto
64b53377a9 Iteration order fix x2 2020-11-23 10:58:22 +00:00
Imbris
84430cacb5 Show indicator over site icons 2020-11-23 10:58:22 +00:00
Joshua Barretto
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Treeco
7cd7e0f6b5 Fixed map screens for rectangular worlds 2020-11-23 10:58:21 +00:00
Snowram
8bd0cee2e5 Add basic guards to towns 2020-11-23 10:58:21 +00:00
Monty Marz
8612ad60d6 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Snowram
193f776268 Adds (mini)bosses spawns 2020-11-23 10:58:21 +00:00
Imbris
25fcd27108 Demystify map site icon placement calculations 2020-11-23 10:58:21 +00:00
Joshua Barretto
fe9a634d69 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
d294a5926a Fewer trees near obstacles 2020-11-23 10:58:21 +00:00
Joshua Barretto
3d2265322f More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
Snowram
c22c668f51 Dungeon tweaks 2020-11-23 10:58:21 +00:00
Joshua Barretto
57e533c8cd Updated changelog 2020-11-23 10:58:20 +00:00
Joshua Barretto
bfeb740722 Switched to pure iterator space search 2020-11-23 10:57:57 +00:00
Joshua Barretto
70b6b1fe27 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
a7c6d409d3 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
c3b9ceb2c6 Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
906428d373 Light/glow temporal interpolation hack 2020-11-23 10:57:57 +00:00
Monty Marz
25040e1934 Update street_lamp.vox 2020-11-23 10:57:57 +00:00
Joshua Barretto
795c99d285 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
e99e7f2775 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
b17f44cdef Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
b1bda38446 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
a394d065e2 Added glow 2020-11-23 10:57:56 +00:00
Snowram
b8d82428eb Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
Monty Marz
9831fd2be9 added enum for different dungeon enemies 2020-11-23 10:57:56 +00:00
Joshua Barretto
663efca174 Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
Monty Marz
1f6e2014eb remove level 6 dungeons 2020-11-23 10:57:56 +00:00
Monty Marz
22d9a7dcd2 translations, fixes 2020-11-23 10:57:56 +00:00